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CDIO DESIGN BUILD PROJECT: IMPLEMENTATION IN THE SINGAPORE POLYTECHNIC Pee Suat Hoon | Helene Leong | Dennis Sale
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Page 2 Background to Projects in SP Module 1 Module 2 Project Module Module 3 Module 5 Module 4 Year 1 : Introduction to Engineering Year 2 : Design & Innovation Project Year 3 : Final Year Project
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Page 3 COMMON CORE OF CONCRETE EXPERIENCES AND APPLICATION OPPORTUNITIES T R Module A E A T R Module C E A T R Module B E A T R Module D E A CDIO Design Project SUBJECT-BASED STRUCTURE RETAINED SERVES TO INTEGRATE THE CURRICULUM Experience | Reflect | Teach | Apply
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Page 4 Introduction to Engineering (Project 1) practical skills such as electronic components identification, correct wiring methods, prototyping, soldering and use of DC power supply and multi- meter thinking skills, problem solving skills and interpersonal skills like teamwork and communications
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Page 5 eg When input A, B, C = 0,“E” displayed at the display board A B C Gnd 5V 5-way connector 10-way connector a b ce f g 5V Gnd a b c d e f g Gnd 5V Empty Ribbon Cable Connection Input /Sensor Board Digital Logic Board Display Board d Block Diagram for Project 1 – Level Detector Circuit to be designed by student (Project 1)
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Page 6 Focus of education earlier : HOW to make things
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Page 7 CDIO – Conceive, Design, Implement, Operate C D I O
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Page 8 Overview Background Implementation of Projects –Step 1 Identify the knowledge, types of thinking and other process skills –Step 2 Scope project –Step 3 Structure the project task activity –Step 4 Assessment Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 9 Step 1 Identify the knowledge, types of thinking and other process skills Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 10 Project Components Subject KnowledgeTypes of ThinkingOther Process Skills *Microcontroller *Sensors and Instrumentation *Analog Systems *Biomedical Instrumentation *Generating possibilities of project design *Analysis - part-whole relationships of a prototype design *Compare and contrast - previous solutions and new options generated *Making inferences and interpretations from data relating to market trends and prototype design *Evaluation of interesting options in relation to criteria *Oral and written communication *Teamwork *Specific IT applications *Conceive-Design- Implement Product Cycle Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 11 Syllabus Topic a)Technical knowledge and reasoning (in Electrical/Electronic, Biomedical, Clean Energy, Nano and Aerospace domains) b)Personal, interpersonal and professional skills and attributes c)Conceive, design, implement and operate systems Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 12 Syllabus Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 13 Step 2Scope Project Full constraints No constraints Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 14 ? ? ? ? ? ? ? ? ? ? Solution space Problem space ? ? ? ? ? ? ? ? ? ? Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 15 Skills Challenges Boredom Relaxation Apathy Worry Anxiety Arousal Control FLOW
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Page 16 Step 3 : Structure the project task activity Soft Skills Hard Skills Problem Structuring Problem Solving C - D - I Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
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Page 17 SAMPLE PRESENTATION Cellphones for seniors
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Page 18 Structure Project Task Technology MCT, Sensors, Technology MCT, Sensors, Project Opportunities
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Page 19 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea
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Page 20 Trends Triggering Questions Buglist User Needs Explore Project Area 20 Project Opportunities
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Page 21 The idea came about when a Bandai staff noticed two trends : –Japanese inclined toward keeping small pets –Love for electronic gadgets She combined these two trends and created Tamagotchi and started electronic pets Product developed based on trend : Tamogotchi Trends Triggering Questions Buglist User Needs 21
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Page 22 Assignment 1 Discuss with your group members on the areas that you wish to work in You may refer to the list of projects available or generate one Generate at least three of them to further discuss in the next lesson 22
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Page 23 Assignment 2 What is the problem ? Opportunity space ? Who are your target audience ? Existing products/offerings that are similar to your project 23
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Page 24 Frame Question Opportunity Spaces : Bring new gamers to thinking & problem solving educational games 24 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea
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Page 25 User Journey in a Hair Saloon Enter Store WaitHaircut Make payment Exit User Journey (in store) The long wait turns many customers off 25
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Page 26 User Journey in a Hair Saloon Enter Store Make payment Collect receipt WaitHaircutExit User Journey (in store) Activity Platform Employee (on stage) Support Platform System Physical Evidence Building Product Communication Payment kiosk Greet customer “Konichiwa” Assist customer Business System Perform haircut Collect payment Issue Recsipt 26
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Page 27 Product Landscape Budget Competition Generic Competition Product Category Product Form 27 Function
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Page 28 28 eBook readers Pocket PC, PDA PCs, portables, cell phone Consumer products Product Landscape
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Page 29 Analysis Concrete Abstract Synthesis ObservationsSolutions Tell a new story Figure out the story INSIGHTS
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Page 30 Insight we’ll let you return it
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Page 31 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea Generate Concepts Brainstorming Concept Sketches Blue Ocean Strategy
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Page 32 Concept Sketches 32
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Page 34 Blue Ocean Strategy 34
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Page 35 We will use the Game Industry to illustrate this concept You are in a task force to study into the development of a new game product Your group members decide to study the market leaders in games – Xbox and PS3 35
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Page 36 Key parameters in games which are important to users Fun Entertaining Quality of video and sound Price ……… 36
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Page 37 Strategy Canvas SONY PS 3 Microsoft Xbox 37
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Page 38 What would you suggest in this crowded and competitive game industry ? 38
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Page 39 How one company innovate http://www.youtube.com/watch?v=1dmml2v4reY&feature=related
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Page 40 Blue Ocean Strategy
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Page 42 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea
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Page 43 Block Diagram Design
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Page 44 Implement
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Page 45 Step 4 : Assessment Checklist Rubric
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Page 46 Rubric
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Page 47 ET1002 D&I Assessment Scheme –Conceive (includes presentation skill) 20% –Design (includes simulation) 20% –Implement 40% –Personal & Interpersonal Skills 20% 47
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Page 48 Introduction to Engineering Looking at projects over the entire course Full constraints No constraints Year 1 Year 2 Year 3 cdIO cDIO CDIO
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