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BehaviorNet An Action Selection Mechanism Aregahegn Negatu And Conscious Software Research Group
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Intelligent agents Agents have Drives, agenda, primary motivation Goals, subgoals Agents live in an environment Agents continuously act in pursuit of their goals/agenda
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Behavior Is a form of response to a specific environmental configuration. Such responses are modulated by the underlying goals/drives. Agents can have more than one relevant behavior in a given situation.
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Action Selection Agents exhibit multiple behaviors at a time (given situation) – parallel. Not time sharing. Behaviors conflict : use same mechanism or shared resource. Agents have competing behaviors or actions.
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Action Selection (cont.) Agents encounter multiple, competing, relevant behaviors to choose from. The major intelligence of an agent is used to decide “what to do next.” Franklin: Artificial minds Thus, the action-selection problem. MASM: Maes’ Action Selection Mechanism How to do the Right thing? (Maes,1990).
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MASM: Behavior Behavior (Competence module) is like a production rule: Situation: precondition Action: (addition, deletion) Behavior has an activation: a level of strength.
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MASM: BehaviorNet BehaviorNet is a digraph. With Behaviors as nodes, and Three types of links: Successor Predecessor Conflicter Links are determined and created by behaviors (local decision).
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A behavior stream Send an Acknowledge- ment Compose an Acknowledge- ment Get e-mail address Find a Message template Acknowledged Behavior codelets From sideline Environmental activation Drive to acknowledge Goal-directing Activation
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B1 a b c w y B3 w x y r s B2 c d e x z MASM: Building BehaviorNet
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MASM: Activation Spreading Global goals: built-in source of motivation Environment: Situational relevance. Behaviors Activation by successors and predecessors. Inhibition by conflicters. Activation spreads in a greedy way.
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MASM: Algorithm Loop for ever Add external activation from goals & environment. Spread activation/inhibition among behaviors Forward activation via successor links Backward activation via predecessor links Backward inhibition via conflicter links Decay: total activation in system is constant. Behavior fires if: It’s executable (all it’s preconditions are satisfied). It’s activation level is over a threshold (theta). It’s activation is the maximum of such.
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MASM: Algorithm (cont.) If one behavior fires, its activation is set to zero. Threshold value is reset to default. If no behavior fires, reduce threshold value by x%. System “thinks” for one more round and try again.
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MASM: Tuning the dynamics Action selection emerges from the dynamics of activation spreading. Tunable parameters: Amount of activation injected by environment. Amount If activation energy injected by goals. The threshold value, theta.
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MASM: Characteristics Thoughtful Reactive and fast Situation-oriented and opportunistic. Goal-oriented. Persistent: biased to ongoing goal/plan. Goals interact and avoid conflicts. Robust. Some of the characteristics are not independent of each other and are tunable. Example: thoughtfulness vs. reactive.
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BehaviorNet in IDA Is based on MASM. Introduces variables with instantiation mechanism. BehaviorNet has: Drives: built-in primary motivators. Importance Intensity Streams: Action plans for specific problem. Behaviors Goals
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BehaviorNet in IDA (cont.) Behavior: Precondition, addition, deletion lists Activation Variable slots Underlying codelets Goals: same as behaviors but may not have codelets to underlie them Satisfaction-condition (continuous, one-time) Streams are linked as in MASM Activation spreads as in MASM
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Stream examples G B1 G B2 B4B3 G1G2 B1B2 B3 B5 B4B6
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Stream instantiation Template stream: no variables bound Instantiated stream: Some or all variables are bound. Underlying codelets are instantiated Is part of the dynamics in the active behavior net
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Drive 1 Drive 2 Stream 2 Stream 1 Example of instantiated streams Two streams in the same context
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IDA’s Architecture “Consciousness” Perception Metacognition Associative Memory Episodic Memory Behavior Net Emotions Database Perception Linear Functional DeliberationNegotiation Write Orders Conceptual & Behavioral Learning
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Goal context System Behavior: a goal context. Stream: a goal context hierarchy. Executing behavior: Dominant goal context. Its stream: dominant goal context hierarchy. BehaviorNet: a hierarchical goal context system.
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Goal context hierarchy G B1B2 B3 B4 B5 G B1B2 G B1 B3B2 Stream 1 Stream 2 Stream 3 D
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Working with “Consciousness” G B1 Behavior Net template Working Memory Black board Stands Broadcast Sky box Sideline Playing Field
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C-U-C cycle Behavior Net System Consciousness System Environment Internal States Work Space Behavior Priming Codelets Attention Codelets Behavior Codelets
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Remarks Goal hierarchy instantiation With preattentive or subliminal perception With conscious event Motivation Built-in - drives Situational Significance of action has a level of informativeness Unconscious avoidance of goal conflicts Action types unconscious, consciously mediated, voluntary Drives, as the deepest component in the goal hierarchy, are part of self-concept.
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