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Published byHana Balmer Modified over 9 years ago
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Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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What is a prototype? Looks like Product Works like Interacts like Service/ Experience Space Story
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What is a prototype? It is the iterative generation of artifacts intended to answer questions that get you closer to your final solution It is creating a concrete embodiment of a concept which become a way to test your hypotheses It is building to think
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It is an attitude What is a prototype?
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FAIL EARLY and OFTEN (risk and cost vs. iteration curve)(cost of failure vs. project time)
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H2 prototype: ID A VARIABLE
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H2 prototype: SCALE RESOLUTION first passfinal design for Gyrus ACMI, ENT Division
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H2 prototype: CREATE EXPERIENCES
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prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences H2 prototype:
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use your prototypes as a probe to continue to gain empathy for your users test (or, OBSERVE again!)
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what new information do you have about needs? what new information do you have about how your solution addresses the need? why TEST?
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let the user experience the prototype: set the scene surrounding your prototype give a short explanation to set context act like a guide (not a lead) HOW TO test: PLAN
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observe the experience: capture what worked, and what didn’t work see how users use and mis-use your prototype listen more than you talk to give users a chance to interpret H2 test: OBSERVE the experience
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engage the user: iterate on the fly to communicate learnings ask specific, open-ended questions remember: the user is the expert H2 test: let the user EXPERIENCE
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H2 test: gather feedback systematically
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