Download presentation
Presentation is loading. Please wait.
Published byCorbin Sidman Modified over 10 years ago
1
Beyond Course Management Tools: Second Life SAC07 Cynthia M. Calongne August 7, 2007 Copyright Cynthia M. Calongne, 2007. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
2
Beyond CM Tools: SL Second Life (SL) Course Management Tools and SL Classrooms in Second Life Class Projects
3
Rhetoric Class - Projects
4
Second Life -- at Svarga
5
Art Exhibits
6
Educational Activities in SL Create your identity Teach and mentor Social networks Class projects Roleplay Learning games Blended reality Exploration Build Avatar -- Sense of self Classes, office hours Share ideas, meet Applied learning Immersive learning Interactivities Real-virtual meetings Visit, tour, study Create and customize
7
Virtual Office Hours
8
Flexible Meeting Spaces
9
Real and Virtual Meetings
10
Synchronous Discussion in SL
11
Course Management Discussion
12
Second Life - Class List
13
Threaded Discussion Synchronous Chat
14
Communication in Second Life Left to right Teleport Group Notice Voice Chat Instant Message URLs
15
Classrooms and Workspaces
16
English Composition in SL
17
Writing Assignments in SL
18
CTU Class - 1st Day in SL
19
Teaching in Second Life
20
Slides and Streaming Video
21
Thomson NETg in SL
22
Tutorials by Lumiere Noir
23
8th Graders Learn to Design
24
Educational Opportunities Collaboration and community Extracurricular events Cultural venues SL groups, including educational networks Educational news Learning extends beyond the classroom Student services and union board activities Music, dance, art Real Life Education in Second Life NMC Guests www.nmc.org/sl SL in Education listserv SLED Picayune
25
Learning Communities Bridging two classes together with the monorail
26
The Effects of Roleplay in Class The monorail evolved into a rollercoaster due to changing customer requirements
27
Class Project Collaboration 12 students created a PvP capture-the-flag game set in a maze filled with traps
28
Teens and Immersive Literature
29
Courtroom to Conference Center
30
Visuals and Text Integration
31
Touch for Interactive Notecards
32
International Space Museum
33
Shift in Perspective
34
Beyond Course Management Tools: Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo calongne@pcisys.net For more information, contact
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.