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Published byKolton Gillins Modified over 9 years ago
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G30™ A 3D graphics accelerator for mobile devices Petri Nordlund CTO, Bitboys Oy
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Bitboys OyGraphics Hardware Workshop 2003 Outline Acceleon G30™ Acceleon family Architecture and features Advantages Hardware demonstration
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Bitboys OyGraphics Hardware Workshop 2003 Acceleon G30™ A tiny graphics processor core for embedded- and handheld devices: Mobile handsets Gaming devices PDAs A member of the Acceleon™ family Accelerating: User-interface graphics Vector graphics 2D bitmap graphics 3D graphics
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Bitboys OyGraphics Hardware Workshop 2003 Acceleon™ family Acceleon G30™ is part of a backwards-compatible family of graphics processor cores: Acceleon G10™ Anti-aliased vector graphics rendering User interface- and vector font rendering Acceleon G20™ For volume-market handheld gaming platforms 3D graphics rendering without Z-buffer Acceleon Visual Platform™ A complete visualization solution Includes software and hardware
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Bitboys OyGraphics Hardware Workshop 2003 Architecture Acceleon G30™ graphics processor
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Bitboys OyGraphics Hardware Workshop 2003 Features Hardware rendering: 2D graphics Vector graphics 3D graphics Anti-aliasing with no performance penalty Maximum display resolution: 1024x1024 16-bit color (1555, 4444, 565) 24-bit internal color processing (6666) Works with any host/memory interface
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Bitboys OyGraphics Hardware Workshop 2003 Features: Vector graphics Complex self-intersecting convex and concave polygons Hardware Bezier curve tessellation – cubic and quadratic Simple moveto(), lineto(), curveto(), fill() command interface Alpha blending Sub-pixel accurate rendering Linear and radial gradients
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Bitboys OyGraphics Hardware Workshop 2003 Features: 2D graphics Bit-blit Source, destination, pattern YUV-to-RGB conversion Raster operations Sprites Font rendering
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Bitboys OyGraphics Hardware Workshop 2003 Features: 3D graphics Compatible with OpenGL® ES 1.0 Early version, hardware will be conformant with the final specification when it’s released 16-bit hardware Z-buffer, 1-bit stencil Flexible input vertex format Points, lines and triangles Scissor rectangle
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Bitboys OyGraphics Hardware Workshop 2003 Features: 3D / texturing Perspective correct texture mapping One texture / pixel Bilinear- and MIP-map filtering Sub-texel accuracy Compressed texture formats On-chip texture cache
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Bitboys OyGraphics Hardware Workshop 2003 Features: 3D / Pixel processing Perspective correct shading Ambient, diffuse, specular Fog Alpha blending Alpha test Logic operations Stencil operations
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Bitboys OyGraphics Hardware Workshop 2003 Advantages “It’s smaller than you think” One core for all graphics rendering Tailored for mobile- and embedded devices High image quality Very low power consumption Exceeds the standards Backwards compatible family of products No embedded memory
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Hardware demonstration
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