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13-1 Programming…. 13-2 General Purpose The computer is a “general purpose” tool –General purpose means it can do more than one thing –How do we make.

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Presentation on theme: "13-1 Programming…. 13-2 General Purpose The computer is a “general purpose” tool –General purpose means it can do more than one thing –How do we make."— Presentation transcript:

1 13-1 Programming…

2 13-2 General Purpose The computer is a “general purpose” tool –General purpose means it can do more than one thing –How do we make it do more than one thing? make it perform a handful of small tasks that could be combined to perform more complicated tasks allow it to follow instructions to perform the above tasks –It is programmable (i.e., we can program it) A computer program: a list of instructions for the computer –What sort of instructions does the computer understand?

3 13-3 Tell me what to do... Make me a peanut butter and jelly sandwich: –What does this mean to you?

4 13-4 Really tell me what to do... 1.Go to the refrigerator 2.Open fridge 3.If ((no peanut butter) or (no jelly)) 1.Go to store and buy ingredients 4.Remove peanut butter and jelly 5.Get bread 6.Open bread 7.Do twice: 1.Take slice from bag 8.Place slices side by side 9.Get knife 10.Open peanut butter jar 11.Insert knife into jar 12.Apply peanut butter to knife 13.While surface of bread is not covered with peanut butter 1.Apply peanut butter to bread from knife 14.Close peanut butter jar 15.Open jelly jar 16.Insert knife into jar 17.Apply jelly to knife 18.While surface of bread is not covered with jelly 1.Apply jelly to bead with knife 19.Close jelly jar 20.Place both slices of bread together such that the side with peanut butter is touching the side with jelly and the uncovered sides are facing out. And we’re probably missing steps! “simple” tasks repetition logic

5 13-5 Language of Instructions What do we need to know about the target of our instructions before we can give them? How do we ask them to do things? What do they know how to do? What language do they speak?

6 13-6 Syntax and Grammar Syntax – the form of what you say –The grammatical structure (form) of a language –Grammar: defines the words you are allowed to use and specifies the order in which you can place them a grammar defines a syntax noun := sandwich connector := and adjective := peanut butter | jelly | adjective connector adjective verb := make simpleRequest := verb noun | verb adjective noun –a simpleRequest can be »make peanut butter and jelly sandwich »make sandwich »make jelly sandwich »make jelly and jelly sandwich »make jelly and jelly and jelly sandwich –A grammar tells you how to parse a message into simpler parts »(…or how to compose a message from parts) the sandwich grammar

7 13-7 Language of instructions Semantics – the meaning of what is said –Semantics explain how you interpret the results of parsing make is a verb –A verb tells me what action to take peanut butter and jelly is an adjective –An adjective tells me about a noun sandwich is a noun –The noun is the target of my action –The semantics provide the meaning for each of these things: Ex: “when you encounter a make adjective sandwich you will need to get two pieces of bread, and put the adjective between the pieces of bread.” –How does this relate to computers? Beyond the obvious fact that in the future there will be robots and they will make us sandwiches

8 13-8 Applied to Computers... What language does a computer “speak” ? –Computers “think” in binary. –Internally, they only understand 1’s and 0’s –We’ve learned that computers can do fancy things with 1’s and 0’s Boolean logic Mathematics Store and retrieve 1’s and 0’s We need the computer to know that a particular sequence of 1’s and 0’s uniquely identifies some task to do (semantics) We need to give the computer a series of 1’s and 0’s –Ideally: we (humans) would like a mapping between English (or something closer to English) and something that makes sense to the computer (binary)

9 13-9 In the beginning Early computers were primarily special purpose mathematic computers. –Computers were designed to perform a particular arithmetic task or set of mathematic tasks. Computers that were unable to change their tasks are “hardwired” –Hardwiring: Using solder to create circuit boards with connections needed to perform a specific task (in a larger sense). Computers that were able to have their tasks changed required direct “hardware modification” by skilled engineers –Change the flow of electricity to run through different logic paths –Fat-fingering: Engineer needed to position electrical relay switches manually.

10 13-10 The Programming Language Continuum ENIAC –Used programs to complete a number of different mathematical tasks. Programs were entered by plugging connector cables directly into sockets on a plug-in board. –Set-up could take hours. –A program would generally be used for weeks at a time.

11 13-11 The Programming Language Continuum In the beginning… To use a computer, you needed to know how to program it. Today… People no longer need to know how to program in order to use the computer. –In fact, programming has become easier as well –programming languages “evolve” from low-level to high-level. –Fifth Generation - Natural Languages –Fourth Generation - Non-Procedural Languages –Third Generation - People-Oriented Programming Languages –Second Generation - Assembly Language –First Generation - Machine Language (code) High level Low level

12 13-12 Representing (Instructions) Programs Arithmetic Instructions –Addition, subtraction, multiplication, division, and other numeric operations Data Movement Instructions –Move numbers from place to place in the computer Logical or Comparison Instructions –Decision making instructions e.g. x < 10 Control Instructions –Controls the sequences in which instructions are executed e.g. for x = 1 to 10 Input/Output Instructions –Allow the program to communicate with something outside the program (user, monitor, network, other programs)

13 13-13 Representation of Programs Program: A collection of instructions for the computer. –Instructions are broken down into an opcode and an operand Opcode – what to do Operand – additional info needed to do the opcode Instruction – opcode + operand –For some specific given CPU, imagine there are only eight valid opcodes (shown below) READ PRINT ADD SUB STORELOAD PJUMPSTOP

14 13-14 Representation of Programs –Although we could simply use the ASCII codes and store each command as a collection of characters... at some point the CPU will need to be able to “make decisions” based on opcodes – i.e., these opcodes will be binary input to the Instruction Decoding Unit To have the CPU directly understand ASCII would require many more wires/bits input into the CPU Map each opcode into a binary number READ = 000 LOAD = 001 ADD = 010 etc.. And each operand will also be in binary such that the entire instruction is binary –Ex: 001 11001 –What does the operand 11001 mean? –It could be a number, a symbol, a sound, a pixel of an image... –It’s the context (program/instruction) that gives meaning

15 13-15 Generation I: Machine Language Machine language programs made up of instructions written in binary code. Computers operate in their “native” language Humans translate their instructions into binary Each instruction has two parts: Operation code, Operand –Operation code (Opcode): The command part of a computer instruction. –Operand: The address of a specific location in the computer’s memory. –You write programs in the “lowest-level” language directly for the CPU. Opcodes do very simple things (the computer is “dumb”) and you have it perform more complicated tasks by combining these instructions.

16 13-16 Generation I: Machine Language example... Store the accumulator value into memory location “15” 011111013 Add the contents of memory slot “13” into the accumulator 011010112 Load contents of memory slot “14” into accumulator 011101001 MeaningOperandOpcodeInstruction # (slot #)

17 13-17 Generation I: Machine Language Machine language –Hardware dependent: Could be performed by only one type of computer with a particular CPU. –That is, each computer (although all speak binary) might have different arrangements of 1s and 0s for different instructions. »“Different words could have different meanings” »Maybe some computers can’t do the same things –111 might be add to me, but 010 might be add to you..

18 13-18 Generation II:Assembly Second Generation - Assembly Language –Assembly language programs are made up of instructions written in mnemonics. –Mnemonics: Uses convenient alphabetic abbreviations to represent operation codes, and abstract symbols to represent operands. –Each instruction (still) had two parts: Operation code, Operand »One-to-one mapping from written instruction to machine instruction –Still a “low-level” language –“higher level languages” »Easier on the programmer READnum1 READnum2 LOADnum1 ADDnum2 STOREsum PRINTsum STOP

19 13-19 The Programming Language Continuum Second Generation - Assembly Language –Assembly language programs are made up of instructions written in mnemonics. »Because programs are not written in 1s and 0s, the computer must first translate the program before it can be executed. »The translation is a direct translation »We translate into machine code READ == OPCODE 001 num1 == Memory 0000 1110 … READnum1 READnum2 LOADnum1 ADDnum2 STOREsum PRINTsum STOP

20 13-20 Assembled, Compiled, or Interpreted Languages Assembled languages: –Assembler: a program used to translate Assembly language programs. –Produces one line of binary code per original program statement. The entire program is assembled before the program is sent to the computer for execution.

21 13-21 Generation: III Third Generation – High-level languages –Instructions in these languages are called statements. High-level languages: Use statements that resemble English phrases combined with mathematic and logical terms needed to express the problem or task being programmed. As before, programs are not written in 1s and 0s, the computer must first translate the program before it can be executed. –Instructions are more complicated – one may actually represent several simple opcodes –NOT-Hardware dependent. “portable” –So, as long as you can translate the statements from this language to another machine code, you can run it on that platform. (more on this later)

22 13-22 High Level Language Example Pascal Example: Read in two numbers, add them, and print them out. Program sum2(input,output); var num1,num2,sum : integer; begin writeln( ” please enter num1 ” ); read(num1); writeln( ” please enter num12 ” ); read(num2); sum:=num1+num2; writeln(sum); end.

23 13-23 Generation: IV Fourth Generation - Non-Procedural Languages –Object-Oriented Languages: A language that expresses a computer problem as a series of objects a system contains, the behaviors of those objects, and how the objects interact with each other. Object: Any entity contained within a system. –Examples: »A window on your screen. »A list of names you wish to organize. »An entity that is made up of individual parts. –Objects pass messages, expose interfaces, can be inherited from other objects... Some popular examples: C++, Java, Smalltalk, Eiffel.

24 13-24 O-O Language Example –Object-Oriented Languages: example (Simplified Java?): Object Person{ String name; String gender; Integer age; String socialSecurityNumber; } Object BUStudent extends Person{ // contains all properties of a person String BUID; Float GPA; // etc... }

25 13-25 Generation: V Fifth Generation - Natural Languages –Natural-Language: Languages that use ordinary conversation in one’s own language. Research and experimentation toward this goal is being done. –Intelligent compilers are now being developed to translate natural language (spoken) programs into structured machine- coded instructions that can be executed by computers. –Effortless, error-free natural language programs are still some distance into the future.


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