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CGDD 4113 ROUGHING IN CHARACTERS. MAIN IDEA FOR THIS LECTURE Start with a polygon Get rough shape of body Tweak body.

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Presentation on theme: "CGDD 4113 ROUGHING IN CHARACTERS. MAIN IDEA FOR THIS LECTURE Start with a polygon Get rough shape of body Tweak body."— Presentation transcript:

1 CGDD 4113 ROUGHING IN CHARACTERS

2 MAIN IDEA FOR THIS LECTURE Start with a polygon Get rough shape of body Tweak body

3 TORSO Edit Mesh -> Keep Faces Together Start with a cube Inputs (Channel box)-> Subdvisions Width = 2 Scale along two axes This represents the pelvis of your character

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5 EXTRUDING FACES This will form the torso Extrude faces by: Right-clicking and hold on the object, then “Faces” Select both top faces Edit Mesh -> Extrude Modify position/scale/rotation Repeat

6 Pelvis Waist Chest

7 3 key Convert geometry through Modify -> Convert -> Smooth Mesh Preview to Polygons

8 LEGS Turn off Edit Mesh -> Keep Faces Together ! Do each leg separately the first extrude!f Extrude the bottom faces (of pelvis) Make Knees Ankles Heels Then extrude front faces for feet (but not toes)

9 Notice a few things Waist is small Chest is large Haunches are large Feet are large

10 ARMS Similar process as legs, but Start with small extrude and Select both sides (for both arms) Note that arms/shoulders should be slightly further back Make Shoulder (small) Elbows Wrists Palm

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12 TWEAKING Pull exact middle of chest out (while in ‘3’ mode) Make butt a bit bigger Made waist even smaller (for arched back) Scale down legs and adjust proportions

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14 EDGE LOOPS (EDIT MESH -> INSERT EDGE LOOP, OFFSET EDGE LOOP, SLIDE EDGE TOOL)

15 SHAPE THE LEGS (HOPEFULLY BETTER THAN WHAT I’VE DONE)

16 FLAT FEET To flatten the feet Extrude Immediately scale Make sure Reflection is turned off!

17 TRICKY TOES Hero has 3 toes, so we need 3 faces to extrude Need to use Edit Mesh -> Split Polygon Tool Help visualize by toggling between 1 & 2 Start here

18 EXTRUDING THE TOES

19 THE HAND – SAME THING Subtle – had to move down “paddy” part of finger after scale (dangling)

20 Select the faces from one half of your model, then delete them! Edit -> Duplicate Special-> □ and Reset Settings Geometry Type = Instance Set Scale X to -1

21 WHAT WE HAVE SO FAR…

22 REMIRRORING THE GEOMETRY (MESH->MIRROR CUT, TRANSLATE X TO 0.0)

23 MODIFY->CONVERT->SMOOTH MESH PREVIEW (MAYBE SET DIVISIONS TO 1 INSTEAD OF 2)

24 AND THEN I STARTED LOSING FACES…

25 … BUT AFTER SOME TWEAKING…

26 LATTICE DEFORMATION (CREATE DEFORMERS->LATTICE) Good for creating “one off” characters


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