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Published byConnor Burnworth Modified over 10 years ago
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Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria But I will start with a HISTORY…
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The four /4/ traditional/ Simulation Genres. Interactive spreadsheets Virtual Labs/Virtual Products Branching story Game-based Models Where are we now..?
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1.Interactive Spread sheets focus on abstract issues, chain management, product lifecycle. Often done in a multi-player or team based environment. Spreadsheets are appropriate for training the high-potential supervisors. The cornerstones of multi-day programs to align a fractured departments by building shared knowledge and understanding.
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1.Game- based models. Students engage familiar with important pieces of linear task- based content. More diagnostic than instructional, game elements, introduce the possible way to effective education.
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1.With Virtual products students act with visual, selectively accurate representations of actual products without physical restrictions of the reality. The interface aligns with the real function of the object. /Clicking the graphical ON switch results in the lights turning on/. 1.Virtual Labs – they focus on the situation where the product is being used. Perfect for a range of tasks, from giving a potential customer a feel of product, to a lab to an all-out. 1.Virtual Labs/Virtual Products – focus on equipment.
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1.Branching story - student make multiple choice decisions in a given situation /What to say…to another person..?/ yes/no – good for entry level, the position should be trained / good for high-turnover position/
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ContentManagementExperience ManagementExperience Learning management System Where should we go..?
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Educational Simulations Happen at the convergence of three elements !! Simulation Pedagogy Game
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Simulation elements present the objects, situation and the rules. Simulation Experience Elements Content Types Systems Cyclical Linear Discover/ Practice Discover/practice Discover/ Practice What we should use to go there..?
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Game elements Impact on Content Types Experience ElementsContent Types Simulation Game Systems Cyclical Linear Test /Soften Test
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Pedagogical elements impact on Content Types. Experience Elements Content Types SimulationSystem Cyclical Linear Game Pedagogy Present,Anotate,Support Present /Support Present
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Building the right Simulation How we could use the experience and the knowledge of elements..? What is a good result..? How we should get there..? 1.Controlling people with BRANCHING STORY 2. Introduction to Systems thinking: INTERACTIVE SREADSHEETS as Simulations 3.Making the Boring Fun: GAME - BASED MODELS 4.Getting a good feel of things: VIRTUAL PRODUCTS AND VIRTUAL LABS
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Ideas in e- SIMTRA /mine and others/ What we should develop ?
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The results… 1.A more complete perspective for learning and teaching 2.Recognizing New types of Scalable Content: Systems, Linear, and Cyclical 3.The three Essential elements to Successful Educational Experience: Simulations, Games, and Pedagogy 4.Learning from Live Role Plays 5.Role Play Redux: The Revolutionary Role of New Technology
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And we everybody know …. The people behavior is not the easiest thing to simulate!
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