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Steps to Civilization Paleolithic Age Farming Revolution

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Presentation on theme: "Steps to Civilization Paleolithic Age Farming Revolution"— Presentation transcript:

1 Steps to Civilization Paleolithic Age Farming Revolution
Permanent settlements Division of labor Specialization of labor Technology Trade Cities

2 Steps to Civilization

3 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development: religion, trade, farming, etc. required great organization opportunities problems Disadvantages: Crime, overcrowding, disease, war, shortages Advantages: Security, diversity of services, technology, wealth, culture

4 Steps to Civilization Paleolithic Age nomadic hunters and gatherers
clan groups: 15-20 clan leader moving with herds of game low birth rate

5 Steps to Civilization Paleolithic Age nomadic hunters and gatherers
clan groups: 15-20 clan leader moving with herds of game low birth rate

6 Steps to Civilization Farming Revolution
domestication of animals and plants in Near East food surplus increase in population diets more balanced

7 Steps to Civilization Plant Domestication: Plant: Growing a plant
Causing it to change genetically from wild ancestor Goal: make it more useful to humans

8 Steps to Civilization Plant Domestication: Plant Domestication Stages:
Ancestor plant advantages (wheat, barley, peas): could be eaten, high yields, easily grown, grow quickly, easily stored, self pollinating, few genetic changes

9 Steps to Civilization Plant Domestication: Plant Domestication Stages:
First fruit and nut trees (olives, figs, dates, pomegranates, grapes): non nomadic life style, planted as cutting or seed, 3 year food yield cycle

10 Steps to Civilization Plant Domestication: Plant Domestication Stages:
Complex fruit and nut trees (apples, pears, plums, cherries): grafting, cross-pollination, experimentation

11 Steps to Civilization Animal Domestication: Animal:
selectively bred in captivity modified from its wild ancestors, for use by humans who control the animal’s breeding and food supply

12 13 are from Eurasia and 1 (llama/alpaca) from the Americas
Steps to Civilization Animal Domestication Ancient Species of Big Herbivorous Domestic Mammals: Sheep Goat Cow Pig Horse Arabian camel Bactrian camel Llama/alpaca Donkey Reindeer Water buffalo Yak Bali cattle Mithan 13 are from Eurasia and 1 (llama/alpaca) from the Americas

13 Steps to Civilization Animal Domestication
Ancient Species of Big Herbivorous Domestic Mammals: Arabian camel Bactrian camel Llama/alpaca Donkey Reindeer

14 Steps to Civilization Animal Domestication
Ancient Species of Big Herbivorous Domestic Mammals: Water buffalo Yak Bali cattle Mithan 13 are from Eurasia and 1 (llama/alpaca) from the Americas

15 Steps to Civilization Animal Domestication
Big mammal domestication characteristics: Diet- 10% biomass coefficient Growth rate Problems of captive breeding Nasty disposition Tendency to panic Social structure

16 Germs Steps to Civilization Animal Domestication
Benefits of big mammal domestication: Meat Milk products Fertilizer Land transportation Leather Military assault vehicles Plow traction Wool Germs

17 Steps to Civilization

18 Steps to Civilization Paleolithic Age nomadic hunters and gatherers
clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced

19 Steps to Civilization Permanent settlements farming villages: 250
village life private property warfare

20 Permanent settlements
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare

21 Steps to Civilization Division of labor over production of food
need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery

22 Permanent settlements
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery

23 Steps to Civilization Specialization of labor artisan
skills in specialized crafts non-farmers

24 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers

25 Steps to Civilization Technology developed by artisans
advancements to improve the efficiency of every day life closely guarded secrets

26 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets

27 Steps to Civilization Trade need for unavailable resources
desire to have products you did not have families, villages, regions barter one product exchanged for another product

28 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another

29 Steps to Civilization Cities develop from growing farming villages
zone development: religion, trade, farming, etc. required great organization opportunities problems

30 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development: religion, trade, farming, etc. required great organization opportunities problems Disadvantages: Crime, overcrowding, disease, war, shortages Advantages: Security, diversity of services, technology, wealth, culture

31 Steps to Civilization Disadvantages:
crime, overcrowding, disease, war, shortages Advantages: security, diversity of services, technology, wealth, culture

32 Permanent settlements Specialization of labor
Steps to Civilization Paleolithic Age nomadic hunters and gatherers clan groups: 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population diets more balanced Permanent settlements farming villages: 250 village life private property warfare Division of labor over production of food need for part-time non-farming tasks: clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development: religion, trade, farming, etc. required great organization opportunities problems Disadvantages: Crime, overcrowding, disease, war, shortages Advantages: Security, diversity of services, technology, wealth, culture


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