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H ISTORY OF N ON -E LECTRONIC G AMES Foundations of Game Programming
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A T THE END OF THIS LECTURE, STUDENTS SHOULD : Give a brief history of non-electronic games Identify certain timelines in non-electronic game history
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W HY B OARD G AMES ? Spend time with the person you are playing with Learn about “taking turns” Letter recognition and reading Visual perception and color recognition Eye hand coordination and manual dextery Number and shape recognition, grouping and counting For young children
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W HY B OARD G AMES ? Increases mental capability Increase team sportsmanship Learn how to accept defeat Learn how to be a gracious winner Strength strategy Learn positive social skills For young adults
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L ONG T ERM B ENEFITS
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R OYAL G AME OF UR
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M ANCALA
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C HATURANGA
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T HE L ANDLORD ’ S G AME
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V AIKUNTAPAALI
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N INE M EN ’ S M ORRIS
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T HE M ESOAMERICAN B ALLGAME
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R OMAN A RENA G AMES
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O LYMPICS
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R EFERENCES http://activities-for-seniors.info/indoor-group-activities-for-seniors-promote- socialization/indoor-group-activities-for-seniors-promote-socialization-seniors- playing-scrabble/ http://www.bbc.co.uk/schools/primaryhistory/worldhistory/royal_game_of_ur/ http://monkeybuddha.blogspot.com/2012/02/ancient-history-of-games.html
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