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Published bySam Everingham Modified over 9 years ago
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How to Give Good UI!? Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute
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Why Another Usability Talk? Debunk the Buzz Words “This is not good enough: we need the USP for the UX not the UI” “The user experience of the site is increasing the usability of users to interact through our interface”
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Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability
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Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ]
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Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ] Experience [ UX ]
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theoatmeal.com
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Jim Crow Museum theoatmeal.com
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Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ] Experience [ UX ] Usability
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Usability is NOT... Design
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Usability is NOT... Design Programming
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Usability is NOT... Design Programming Accessibility } affects Usability
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Usability is NOT... Design Programming Accessibility Marketing } affects Usability
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Usability is NOT... Design Programming Accessibility Marketing } affects Usability
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Usability is NOT... Design Programming Accessibility Marketing did I mention... Marketing } affects Usability
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Usability IS... “Make everything as simple as possible, but not simpler” - Einstein “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor K.I.S.S
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Usability IS... “Make everything as simple as possible, but not simpler” - Einstein “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor K.I.S.S = Keep It Simple Stupid... optimizing a user’s ability to complete a task
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How about some examples: University of Chicago - Flu Vaccination Malcolm Gladwell’s Tipping Point NASA Space Pen 10 years and $12 Billion dollars
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How about some examples: University of Chicago - Flu Vaccination Malcolm Gladwell’s Tipping Point NASA Space Pen 10 years and $12 Billion dollars The MOST usable interface:
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theoatmeal.com
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Rules of Thumb Jakob Nielsen - useit.comuseit.com Don Norman => Nielsen/Norman Group - nngroup.com nngroup.com 10 Heuristics for Usability with Rolf Molich
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Rules of Thumb Jakob Nielsen - useit.com Don Norman => Nielsen/Norman Group - nngroup.com 10 Heuristics for Usability with Rolf Molich... boil down to 3 varieties: Familiarity Feedback Flexibility
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On The Internet Section 508 Workforce Investment Act of 1998 21st Century Communications and Video Accessibility Act of 2010
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On The Internet Section 508... Guides (not rules) W3C Accessibility Web Content Accessibility Guidelines 2.0 Web Content Accessibility Guidelines 2.0 WebAIM (Accessibility In Mind) WebAIM
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On The Internet Section 508... Guides... Tools Visicheck (color blindness check) Visicheck
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Color Blindness Protanopia/Deuteran opia = red/green Tritanopia = blue/yellow (rare) ~ 10% Males < 0.5% Females how about some numbers
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Color Blindness Protanopia/Deuteran opia = red/green Tritanopia = blue/yellow (rare) ~ 10% Males < 0.5% Females ~ 5% of population or 1 in 20 1000 ~= 50 people how about some numbers
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On The Internet Section 508... Guides... Tools Visicheck (color blindness check) Visicheck UI Patterns (examples and forum) UI Patterns Dead Link Checker (lots of em)
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Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary
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Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary use proper names give personal traits what reason to use interface scenario/schema of use
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Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary Wireframes - fancy word for sketches
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Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary Wireframes - fancy word for sketches Prototypes - even just glue and paper, stub out functions
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Usability Artifacts Personas Wireframes Prototypes Conceptual / Mental Models how the developer thinks it works how the system actually works how the user thinks it works
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User Testing ANYone can do it (yes, even you!)
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User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) *
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User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * 30 - 60 min; more often == less time needed
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User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * 30 - 60 min; more often == less time needed One Catch - must have specific tasks/features
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User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * 30 - 60 min; more often == less time needed One Catch - must have specific tasks/features During Testing: Have designers and programmers watch
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User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * 30 - 60 min; more often == less time needed One Catch - must have specific tasks/features During Testing: Have designers and programmers watch Encourage user to think out loud * for you researchers...
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There Is No Spoon Usability is Highly Subjective
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There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them
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There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical
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There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design
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There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design Test Often
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There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design Test Often “If you meet a Usability Expert, kill him.”
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