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Published byKaylah Mansel Modified over 9 years ago
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HOMER: A Creative Story Generation System Student: Dimitrios N. Konstantinou Supervisor: Prof. Paul Mc Kevitt School of Computing and Intelligent Systems Faculty of Informatics University of Ulster, Magee
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Objectives of HOMER To build a creative storytelling agent that generates: style-constrained stories stories with a point of view natural language output domain-independent stories
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Literature Review Creativity Systems: Copycat Genesis Letter Spirit A Computational Model of Music A Computational Model of Poetry
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Schank’s Theory of CD, Scripts, and Stories A Robotic Storyteller An objection to Schank’s Theory Scripts and Point of View Story Grammars
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Comparison with other storytelling systems
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The Rationale for HOMER Approximate the creative conceptual space in human narratives Transform the conceptual space Build domain-independence Develop an extendable creative agent Simulate author goals
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Motivation Create associative clusters of variables (“archetypical modes”) Simulate high-level style decisions in story output Introduce mid- / low-level style decisions Simulate point of view Create lexical entries and use transformational procedures
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The Parser Input frame Language Understander Inference Mechanism Style Specifier Frame Constructor
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The Story-outline Constructor Frame story-outline Mode-based Hierarchies Mode-based imagery
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The Natural Language Generator Story narrative outline Narrative Reasoner Text Planner Narrative History Revisor Ontology Surface Realizer
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Conclusion HOMER: a creative storytelling agent that: takes as input a story fragment, style specifications and contextual clues simulates authorial creative goals generates narrative in the form of natural language output approximates human language output
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Software Tools Analysis Parsing: Attribute Logic Engine (ALE 3.2) Lexical Knowledge Base (LKB) Rhetorical Structure Tool (RST) Natural Language Generation: Upper Model from KPML Systemic Unification Realization Grammar of English (SURGE) I-SAURUS, lexicon for near-synonyms
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Storytelling Systems Structure-based Vs. Environment-based Automatic Novel Writer (1973) HOMER (2004) AESOPWORLD(1996) Larsen & Petersen (1999) Story elements: story-line, plot, setting, style, point of view Story Understanding Creativity
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Project plan
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Architecture of HOMER Input output Parser Thematic Memory Story-Outline Constructor Natural Language Generator
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