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Published byMaggie Vines Modified over 9 years ago
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Dirk van Schalkwyk Supervisor: Dr Greg Foster Co-Supervisor: Mrs Madeleine Wright Project Title: A Comparative Study of JME and Flash Lite for Mobile Data Services
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Agenda: Background/History of the Study Objective of Research Approach to the Study Information to be Derived/Deliverables Q & A
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Background/History of the Study Early 1990s - Mobile phones were basic devices designed with voice as the core functionality Today - Mobile phones are intelligent devices with enhanced functionalities
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Statistics Over 2 billion worldwide mobile subscribers 3.9 billion worldwide subscribers by 2010, 50% of world’s population 350 billion text messages sent every month worldwide [Kona Survey, 2007]
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Why Flash Lite or JME? Flash Lite a version of Adobe Flash Player designed for mobile phones JME (formerly J2ME) a Java Platform consisting of a set of technologies and specifications developed for mobile phones Allow for the rapid and efficient creation, deployment and management of custom content on mobile phones
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Objective of Research Compare development of mobile phone data services Focus will be on Flash Lite and Java Micro Edition (JME) technologies
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Objective of Research Focuses on the different mobile phone API development life cycles Qualitative and quantitative comparisons will be made Conclusions will then be drawn to enable a trade- off decision as to which platform to use
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Approach to the Study Takes an experimental system building approach to computer science Prototype incorporating selected APIs developed under both platforms Assess the software engineering process and run-time target system from prototype development life cycle Qualitative and quantitative conclusions drawn
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Mobile development comparison Application development - Foundation language - Learning curve - Debuggers available - Emulators available - IDE available - Cross-platform deployment - Installer packaging options
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Mobile development comparison Capabilities - Graphical interface - Functionality - Phone data access - Runtime speed
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Mobile development comparison Growth - Developer community and support - Market penetration
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Information to be Derived/Deliverables Choice of platform primarily depends on the expectation of the specific mobile phone application Conclusions drawn enable a trade-off decision as to which platform to use
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Q & A
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