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Stack Defense Coach Jared Carson
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Position Names Tackles Nose Studs Mike Corners Free Safety Bandits
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Defensive Fronts
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Defensive Alignment Base Cover 3
T N T C B S M S B C F
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Alignment
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NOSEGUARD PLAY Stuff Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Movement of the Center’s hand. Responsibility-Attack Center and STUFF him into backfield and find the football Coaching Points Hold ground on double team If reached, play cutback Rush passer in proper lane On pass rush, bull rush and look for draw or QB to step up Stay flat on pursuit
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NOSEGUARD PLAY Rip Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Guard you are ripping to. Be aware of feeling pressure from Center Responsibility-A gap you are ripping to. Coaching Points Back off ball slightly. Step with foot to side you are ripping. Turn shoulders on first step, then square back up on second step. The guard will then tell you how to react.
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Defensive Technique Alignment-4 technique(head up on OT). Align tight to LOS Key-Movement of OT’s helmet. Responsibility-C gap. Contain pass rush and trail on play away Coaching Points Step flat with outside foot. Keep shoulders square. Attack outside number of OT. Punch with Hands and react to OT’s first step.
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Studs Linebacker Stimulus/Response
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Mike Linebacker Technique
Depth-5 yards Alignment-Stack Key-Track of Fullback to OG Coaching Points-stay FLAT, tempo the ball (over the top player)
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Bandits Stimulus/Response
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Defensive Alignment HAMMER
B T N T B C S M S C F
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Hammer Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech
Bandits 3*5 emol
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Defensive Alignment HEAVY
B T N T C S M S B C F
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Heavy Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech
Bandits 3*5 emol Callside Bandit 9 tech
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Defensive Alignment G S T N T C B M S B C F
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G Tackles 4 tech Nose 0 tech Callside Stud 7 tech Mike Callside A gap
Bandits 3*5 emol Weakside Stud 2 tech Flex
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Defensive Alignment BEAR
B S T N T B C M S C F
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Bear Tackles 3 tech Nose 0 tech Callside Stud 7 tech
Mike Callside 30 tech Callside Bandit 9 Weakside Bandit 5 tech Weakside Stud 30 tech
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Defensive Alignment SMOKE
S T N T C B M S B C F
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Smoke Tackles 4 tech Nose 0 tech Weakside Stud 20 tech
Mike Callside 20 tech Bandits 3*5 emol Callside Stud 6 tech
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Defensive Alignment GATOR
T N T S C B S M B C F
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Gator Callside Tackle 7 tech Nose Callside 3 tech
Weakside Tackle 1 tech Weakside Stud 5 tech Callside Stud A gap Mike weakside 30 tech Bandits 3*5 emol
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Line Stunts Flex-call all lineman get in 2 point stance and flow to ball
T N T Slant Strong T N T Slant Weak T N T NUT T N T TON T N T PSYCHO T N T CRASH
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Inside Pressures Mike Strong/Weak (Red or White)
Shoot Strong/Weak/Double (Red or White) Gut Strong/Weak/X (Red or 3) Blood Strong/Weak/X (Black)
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Shoot Strong/Weak/Double
T N T B S M S B C C F
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Gut Strong/Weak/X T N T B S M S B C C F
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Blood Strong/Weak/X T N T B S M S B C C F
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Outside Pressure Bandit Strong/Weak/Double (Orange)
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Bandit Strong/Weak/Double
T N T B S M S B C C F
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Combination Pressures
Spear Strong/Weak/Double/X (Gold) Bullett Strong/Weak/Double (Gold) Hurricane (Gold)
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Spear Strong/Weak/Double/X
T N T B S M S B C C F
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Bullett Strong/Weak/Double
T N T B S M S B C C F
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Hurricane Strong/Weak
T N T B S M S B C C F
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Coverages RED (Man Free) – Used when sending 1 or 2 LB’s
Black – Used when sending all 3 LB’s Gold – Used on combinations blitzes (inside and outside pressure) White (Cover 3)-used when sending 1 or 2 LB’s Orange - Used when blitzing both bandits
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Red (Man Free) Corner # 1 man Bandits #2 man Studs blitz or combo #3
Mike blitz or combo #3 Safety free or #3 trips side Add sky to call for safety blitz
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BLACK Corner # 1 man Bandits #2 man Studs blitz Mike blitz Safety #3
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GOLD Corner # 1 man Bandits #2 man or blitz Studs blitz or combo #3
Mike blitz or combo #3 Safety cover for blitzing spur
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White Corner deep outside 1/3’s Bandits flats Studs blitz or hash drop
Mike blitz or middle hook Safety deep middle 1/3’s
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Orange Corner # 1 man Bandits #2 man or blitz
Studs combo #3 or cover #2 both bandits blitz Mike combo #3 Safety cover for blitzing spur
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WING-T SCHEME Base * Tight * Double Shoot * Mike Spear Strong
Spear Weak Double Spear ** DE to TE side plays loop scheme in Base – Eyes on TE while in stance and attack him (TE) with eyes in C gap. This will keep TE from getting to LB and allows the DE to play a big factor in stopping off tackle plays (belly-g, buck sweep and trap (if it bounces).
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WING – T COVERAGE “PURPLE”
T N T B B S M S C C F 2x2 on #1 2x2 on #2 Inside Loose Man Tech on SE 1x8 on #2 Man Free @ 8 yards MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into “jet” or “tail” motion All 2nd & 3rd level players should have eyes up to see motion for next key/read
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PURPLE COVERAGE with a Halfback
B T N T B S M S F C C 0x2 FORCE If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) - “C Gap” stack If Waggle, check FB then rob crosser 1x6 on #2 Inside Loose Man Tech on SE 1x8 on #1
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PURPLE COVERAGE with motion
T N T B B S M S F C C 0x2 FORCE 2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser Inside Loose Man Tech on SE 1x6 on #2 1x8 on #2
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BASE PURPLE vs. Buck Sweep
B T N T B S M S F C C
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vs. TRAP B T N T B S M S F C C
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vs. WAGGLE B T N T B S M S F C C
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vs BELLY-G B T N T B S M S F C C
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Double Shoot with Purple Coverage
B T N T B S M S F C C
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Mike B T N T B S M S F C C
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Blood B T N T B S M S F C C
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Spear B T N T B S M S F C C Corner and FS will catch the spill
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Spear B T N T B S M S F C C
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Double Spear B T N T B S M S F C C
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PURPLE CHOKE COVERAGE B B S M S C F
C T N T B B S M S C F 2x2 on #1 2x2 on #2 Inside Loose Man Tech on SE Man Free @ 8 yards MAN FREE COVERAGE WITHOUT A PREDETERMINED HALFBACK COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into “jet” or “tail” motion All 2nd & 3rd level players should have eyes up to see motion for next key/read
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PURPLE CHOKE COVERAGE with a Halfback
B C T N T B S M S F C 0x2 FORCE If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) - “C Gap” stack If Waggle, check FB then rob crosser Inside Loose Man Tech on SE 1x6 on #1
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PURPLE CHOKE COVERAGE with motion
C T N T B B S M S F C 0x2 FORCE (#3) 2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser Inside Loose Man Tech #1 1x6 on #2
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