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Published byFredrick Partington Modified over 9 years ago
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CSC 213 – Large Scale Programming
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Today’s Goals Consider what new does & how Java works What are traditional means of managing memory? Why did they change how this was done for Java? What are the benefits & costs of these changes? Examine real-world use of graphs & its benefits How do all of those graph algorithms get used? Can we take advantage of this knowledge somehow? What occurs in real-world we have not covered? And why is beer ALWAYS answer to life’s problems
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Explicit Memory Management Traditional form of memory management Used a lot, but fallen out of favor malloc / new Commands used to allocate space for an object free / delete Return memory to system using these command Simple to use
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Explicit Memory Management Traditional form of memory management Used a lot, but fallen out of favor malloc / new Commands used to allocate space for an object free / delete Return memory to system using these command Simple to use, but tricky to get right memory leak Forget to free memory leak dangling pointer free too soon dangling pointer
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Dangling Pointers Node x = new Node(“happy”);
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Dangling Pointers Node x = new Node(“happy”); Node ptr = x; Node x = new Node(“happy”); Node ptr = x;
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Dangling Pointers Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet!
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Dangling Pointers Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”); Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”);
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Dangling Pointers Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”); cout << ptr.data << endl; // sad Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”); cout << ptr.data << endl; // sad
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Dangling Pointers Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”); cout << ptr.data << endl; // sad Node x = new Node(“happy”); Node ptr = x; delete x; // But I’m not dead yet! Node y = new Node(“sad”); cout << ptr.data << endl; // sad
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Solution: Garbage Collection Allocate objects into program’s heap No relation to heap implementing a priority queue This heap is simply a “pile of memory” Garbage collector scans objects on heap Starts at references in program stack & static fields Finds objects reachable from those program roots We consider the unreachable objects “garbage” Cannot be used again, so safe to remove from heap Need to include free command is eliminated
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No More Dangling Pointers Node x = new Node(“happy”);
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No More Dangling Pointers Node x = new Node(“happy”); Node ptr = x; Node x = new Node(“happy”); Node ptr = x;
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No More Dangling Pointers Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim!
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No More Dangling Pointers Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”); Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”);
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No More Dangling Pointers Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”); cout << ptr.data << endl; // happy! Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”); cout << ptr.data << endl; // happy!
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No More Dangling Pointers Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”); cout << ptr.data << endl; // happy! Node x = new Node(“happy”); Node ptr = x; // x reachable through ptr so cannot reclaim! Node y = new Node(“sad”); cout << ptr.data << endl; // happy!
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Static & locals are called root references Must compute objects in their transitive closure Garbage Collection HEAP
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Garbage Collection HEAP Remove unmarked objects from the heap
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Garbage Collection HEAP Remove unmarked objects from the heap
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Garbage Collection HEAP Remove unmarked objects from the heap New objects allocated into empty spaces
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Why Not Always Use GC? Garbage collection has obvious benefits Eliminates some errors that often occurs Added benefit: also makes programming easier
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Why Not Always Use GC? Garbage collection has obvious benefits Eliminates some errors that often occurs Added benefit: also makes programming easier Also easier to update code when GC used for memory GC also has several drawbacks couldwill Reachable objects could, not will, be used again More memory needed to hold the extra objects It takes time to compute reachable objects
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Cost of Accessing Memory How long memory access takes is also important Will make a major difference in time program takes Imaginary scenario used to consider this effect:
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Cost of Accessing Memory How long memory access takes is also important Will make a major difference in time program takes Imaginary scenario used to consider this effect: I want a beer
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers Very, very fast but… … number of beers held is limited
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers Use caches at next level for dearest memory
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers Use caches at next level for dearest memory
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Registers and Caches Inside the CPU, find first levels of memory At the lowest level, are processor’s registers Use caches at next level for dearest memory More space than registers, but… … not as fast (walk across room) Will need more beer if party is good
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Horrors! Processor does its best to keep memory local Caches organized to hold memory needed soon Makes guesses, since this requires predicting future Will eventually drink all beer in house
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Horrors! Processor does its best to keep memory local Caches organized to hold memory needed soon Makes guesses, since this requires predicting future Will eventually drink all beer in house
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Horrors! Processor does its best to keep memory local Caches organized to hold memory needed soon Makes guesses, since this requires predicting future Will eventually drink all beer in house 30MB is largest cache size at the moment Many programs need more than this What do we do?
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When the House Runs Dry… What do you normally do when all beer gone? Must go to store to get more… … but do not want a DUI so we must walk to store Processor uses RAM to store data that cannot fit RAM sizes are much, much larger than caches 100 x slower to access, however
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When Store Is Out Of Beer...
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Ein Glass Bier, Bitte Get SCUBA gear ready for WALK to Germany Should find enough beer to handle any situation But buzz destroyed by the very long wait per glass If Germany runs out, you're drinking too much
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Walking To Germany Is Slow…
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Maintaining Your Buzz Prevent long pauses by maintaining locality Repeatedly access those objects in fast memory Access objects in sequential order they are in memory Both of properties take advantage of caching Limit data used to size of cache (temporal locality) (Spatial locality) Exploit knowing how cache works Limiting data is not easy (or would have done it) So taking advantage of spatial locality is our best bet
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Cache Replacement Algorithms When we access memory, add its block to cache May need to evict a block if the cache already full 2+1 approaches used to select evicted block FIFO maintains blocks in Queue and evicts oldest Track each use and evict block least recently used (Randomly choose a block to evict) For good performance want to avoid worst case But what is it?
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Cache Replacement Workings Access Order During Program Execution 012345010125324 LRU FIFO
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What Does This Mean? Large data sets require more thought & care Start with, but do not end at, big-Oh notation Consider memory costs and how to limit them Most data structures do not grow this large S TACK, Q UEUE, S EQUENCE rarely get above 1GB Using very, very large G RAPH is not typical Databases are largest data sets anywhere Which data structures & implementations affected?
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For Next Lecture Remember, tests for your program #3 due Think before submitting; do tests make sense? Reading on memory hierarchy for Monday How can we use experience of wanting a beer? Organize searchable collections to help performance I am taking students to conference on Friday Will not be here Will not be here, since I cannot be in two places at once
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