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Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com
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What is SpyParty? Less of this......more of this.
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The Spy Note: All of this art is temporary!
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The Sniper
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[playtest]
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Turing Test
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Inverse Turing Test Put a human in the loop where computers suck.
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How to Make Things design build test
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Three Kinds of User Testing depth testing kleenex testing focus testing
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Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing
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Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing & & &
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Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.
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Crysis 2, 2011
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?
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Never!
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Fred Otts Sneeze, 1894
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1905 in Film The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach 2 The Little Train Robbery
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The Sims 2, 2004
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Ico, 2001
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Really, now back to SpyParty…
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SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry
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Design Methodology Depth-first, Accessibility-later
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Mechanics complete focus on player skill map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching
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Two Approaches to Emotional Depth
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Long Term The Party, 1968
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Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty
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