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John Brosz & Faramarz Samavati University of Calgary Shape Modeling International – June 2010 1.

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Presentation on theme: "John Brosz & Faramarz Samavati University of Calgary Shape Modeling International – June 2010 1."— Presentation transcript:

1 John Brosz & Faramarz Samavati University of Calgary Shape Modeling International – June 2010 1

2 Outline 1. Scenario/Motivation 2. Goals 3. Related Work 4. Observations 5. Projection Surface Formulation 6. Rendering 7. Applications 2

3 3

4 Figure from Transformations & Projection in Computer Graphics, Salomon, Springer, 2006 4

5 5 i = R Figure from Transformations & Projection in Computer Graphics, Salomon, Springer, 2006

6 6 z j = + ( i, j ) = ( R,, + ) Figure from Transformations & Projection in Computer Graphics, Salomon, Springer, 2006

7 7

8 8

9 Spherical Projection Equation 9 ( i, j ) =

10 10

11 11

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14 14

15 Goals Create panoramas that: 1. Allow for exploration & customization 2. Are defined by modeling 3. Build on existing intuition 4. Allow for visual understanding  Single Viewpoint: no “slit cameras”. 15

16 Related Work Panoramas from Perspective Images Image from http://www.cirq.de/mosaicing.html Image from Szeliski & Shum, Creating full view panoramic image mosaics and environment maps, Siggraph 1997 16

17 Related Work Correcting Distortion Images from Carrol, Agrawala & Agarwala, Optimizing Content-Preserving Projections for Wide-Angled Images, Siggraph 2009 17

18 Related Work Single-Center Projections Images from Trapp & Döllner, Generalization of Single-Center Projections Using Projection Tile Screens, VISIGRAPP, 2008 Normal Map Panorama 18

19 19

20 Common Panoramas 20

21 Observations 1. Shapes are associated with panoramas 21

22 Observations 1. Shapes are associated with panoramas 2. Angular change 22

23 Observations 1. Shapes are associated with panoramas 2. Angular Change 3. Parameterization is important 23 ( i, j ) = ( R,, + ) ( i, j ) =

24 Shape Defined Panoramas  Defined by two curves 1. Outline: closed, controls horizontal sampling 24

25 Shape Defined Panoramas  Defined by two curves 1. Outline: closed, controls horizontal sampling 25

26 Shape Defined Panoramas  Defined by two curves 1. Outline: closed, controls horizontal sampling 2. Profile: open, controls vertical sampling 26

27 Shape Defined Panoramas  Defined by two curves 1. Outline: closed, controls horizontal sampling 2. Profile: Open, controls vertical sampling  Curves parameterized by arc-length 27

28 Shape Defined Panoramas  Mix between surface of revolution and surface extrusion Profile Outline Extrusion Surface 28

29 Shape Defined Panoramas  Mix between surface of revolution and surface extrusion Profile Outline Panorama Surface 29

30 Example 1 Profile Outline 30

31 Example 2 31 Outline

32 Example 2 Before After 32

33 Shape Defined Panoramas  Multiple Profiles 33

34 Shape Defined Panoramas  Multiple Profiles 34

35 35

36 Rendering  Ray-tracing  Image Re-sampling  Nonlinear Projection on GPU 36

37 Rendering  Ray-tracing x x 37

38 Rendering  Image Re-sampling 38

39 Rendering  Nonlinear Projection on GPU 1. Find projection equation 2. Project vertices with equation on GPU 3. Be careful with seams 39

40 Find Projection Equation World Coordinates Normalized Device Coordinates 40

41 Find Projection Equation  Only surfaces that map onto spherical coordinates.  Projection Surface: Q(u,v) = (x,y,z)  Projection Volume: t (0,0,0) + (1-t) Q(u,v) 1. Find spherical coordinates of p = (x,y,z) 2. Search for u,v s.t. Q(u,v) with same spherical coords. 3. t = || p || || Q(u,v) || 41

42 Find Projection Equation  Search for u,v s.t. Q(u,v) with same spherical coords. 42

43 Project Vertices with GPU  Override projection matrix with nonlinear projection equation.  This only moves vertices! Triangles are filled as if linearly projected. Nonlinearly Projected Triangle Triangle w/ Linear Fill Algorithm 43

44 Seams 44

45 Seams 45

46 Rendering Performance  Single pass algorithm  60 fps with 100K polygons on NVIDIA 8800 GTS 46

47 Application: Custom Panorama 47

48 Application: Re-projecting Panoramas 48

49 Application: Animated Projection 49

50 Application: Interactive Local Editing 50

51 Application: Interactive Local Editing 51

52 Conclusions  Use of modeling to define a projection.  Use of Arc-length to dictate parameterization.  Visual means for creating panoramas.  Realtime GPU based rendering of panoramas. 52

53 THANK-YOU 53


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