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Helsinki Institute for Information Technology HIIT Retreat 18.5.2005
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Current Research Themes Creative communities -tools and platforms for creation -open content, open platforms, open processes -legal consequences (e.g. creative commons licenses) Social behavior related to media -sharing, discussion, publishing -meta-gaming -platforms and tools (Mobshare) Mixing professional and personal media -template-based approaches -rich semantic metadata -peer-to-peer distribution (DiMaS) Modelling communities -dynamic nature of social networks -business structures, community economies
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Current Projects Mobile Content Communities -games, mobility, communities -mobile media creation and sharing in groups (Mobshare) Rich Semantic Media for Personal and Professional Use (RISE) -consumer applications for semantic web -combining personal and professional media Wireless Festival (WF) -media production and sharing in groups related to large events
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leader -Dr. Marko Turpeinen senior researchers -Dr. Giulio Jacucci (shared with UERG) -Dr. Timo Saari (shared with UERG) doctoral students -Herkko Hietanen (shared with DE) -Tommo Reti (shared with DE) -Risto Sarvas researchers -Fernando Herrera -Matti Rantanen -Sami Vihavainen research assistants (master’s students) -Kai Kuikkaniemi -Vili Lehdonvirta -Janne Vuorenmaa
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Academic Partners Industry Partners
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Methodologies Action research -Human-centric design -Scenario building and assessment -Prototyping and testing -Releasing tools and systems for open use -Building / supporting / nurturing communities Analysis and modelling -Groups, communities and social networks -Social contexts -Value networks
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Mobile Picture Sharing pictures taken and shared when mobile sociality in capturing, sharing, and viewing pictures user-created media content kuvatkavereille.fi (Futurice)
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Web-based prediction system with a mobile phone extension real sports Predicting of real sports and user’s own sports Prediction League Engine
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Multi-User Publishing Environment initiated by Nokia Research Center rapid development of (mobile) multi-user context-aware applications and services scripted client UI language one client for all applications (MIDP 2.0) context information from the network, or from each user client Nokia Open Source license 1.0 www.mupe.net www.mupe.net www.mupedev.org www.mupedev.org
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MUPELand Yard
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My Personal Hockey Clip
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Plans for future research themes Current research themes will continue New themes 1. Social uses of digital and print media Immortalidad with KCL, Hewlett-Packard (?) 2. Open development communities OSSI: OS business models, success factors, collab. with SoberIT 3. Open media creation in the workplace Media@work (EU IST IP proposal) 4. Digitally active seniors generativity, storytelling, social media Emeritus: work-related communities and seniors 5. Socially intelligent media FUGA - The fun of gaming: Measuring the human experience of media enjoyment (EU IST STREP proposal), psychological customization in multi-player games persuasive media for promoting personal health
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Open questions Research scope -core: digital media, sociability, enabling tools -… but many potential areas for expansion in terms of the application domain Collaboration -current HIIT (UERG, DE, and wishing to collaborate more with CosCo) TKK (SoberIT) HKKK (CKIR) m-cult TaY (HyperMediaLab) VTT (media technology) USA: UC Berkeley (SIMS), MIT Media Lab -new KCL TAIK (media lab/ARKI, Lume/Crucible, ELO ?) EU collaboration research partner in China / Korea /Japan ?
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More information/demos/code Digital Content Communities Research Group (HIIT) http://pong.hiit.fi/dcc/ marko.turpeinen@hiit.fi
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