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Published byRaphael Denson Modified over 9 years ago
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OpenGL ES Developer Focus Brian Bruning, Director DevRel Updated: August 31st, 2004
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NVIDIA Handheld Graphics World leader in graphics technology 10+ Million graphics chips shipped in handheld devices Mobile phones PDAs Handheld game consoles GoForce 3D is brand new architecture Performance Features (micro shader) Power consumption Licensable IP and discrete chips
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The Future of 3D Mobile Devices? Want a ultra high resolution, 3D mobile device today?
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Bringing High Quality 3D Content to mobile devices
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Developer Considerations Biggest issues are not 3D graphics Scalability in production Hardware specific extensions Always provide standards based default behavior Lighting through textures Power considerations Target device release schedule
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3D Hardware Development Kits - HW Types of 3D configurations Baseband processor Applications processor Integrated 3D IP with processor Discrete graphics chip SOC (system on chip); ‘game engine’ Hardware devkits form factors Apps processor development motherboard PC PCI interface card with display Form factor prototype Easy to get hardware, hard to get target environment
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3D Hardware Development Kits - SW SDKs Windows desktop wrapper (not emulation) Cross compile libraries for target platforms Host PC is normally Windows Talk with target machine via ethernet or SD/MMC Raw alpha efforts – but improving 3D is one of the easier parts to port between platforms Audio, input, memory management, file system Always profile your apps, identifying bottlenecks is key to good performance
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Introducing Simon Jacobs – Xen Games Released Interstellar Flames July 2002 for PocketPC then Smartphone, Symbian, Linux and Palm Bundled with Alphacell phone Handango award, top selling title Fast 3D software rasterizer (C++ and ARM assembler) Working on Tactical Incursion and Gang Warfare for 2005
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