Download presentation
Presentation is loading. Please wait.
Published byJamal Burridge Modified over 9 years ago
1
UWE Life Ben Argo (10008548) Gunnar Petzäll (10005826) Dushyant Kanungo (10036175)
2
Introduction
3
The App
4
Design Process
5
Brainstorming with whiteboard: from personal safety to breastfeeding support Research (PACT, requirements, etc) Early wireframes Testing and refined prototypes Presentation prototype
6
Design Principles
7
First Principles of Interaction Design Aesthetics Anticipation Autonomy Color Consistency Defaults Discoverability Efficiency of the User Explorable Interfaces Human Interface Objects Latency Reduction Learnability Metaphors, Use of Protect Users’ Work Readability Simplicity State Visible Navigation
8
Trenchard-Seys’ Shortlist Match Experience & Expectations Consistency Functional Minimalism Cognitive load Engagement Functional Layering Control, Trust & Explorability Error Prevention, Detection & Recovery Affordance Hierarchy of Control
9
Design Principle Example: Match Experience & Expectations Carefully consider user’s knowledge Use familiar iconography (affordance) Use established practices (cognitive load and memorability) UWE Life – features matching the name Incorporating user feedback
10
Feedback & Iterative Design
11
Labelling & Size
12
Priority & Sortability
13
Mapping
14
Individual Approaches
15
Gunnar User Testing/Feedback: Functional Minimalism/Layering Primary user Other users PACT analysis Survey First wireframes More users More wireframes
16
? Changed the process Additional requirements Gunnar User Testing/Feedback: Functional Minimalism/Layering
17
Ensured relevance to target audience Added quantitative evidence (location & social) Additional, unexpected, ideas from users (locked doors) Lack of formal criteria Additional planning would have been beneficial Tying in work more with other team members Gunnar User Testing/Feedback: Functional Minimalism/Layering
18
Ben Feasibility and requirement research: Control, Trust & Explorability
20
Dushyant Seductive Design Approach: Engagement beyond 1 st use – Longevity
21
From here… Learned a lot from AppFurnace (useful for location testing) Limited – Can’t do much custom JS (chat) Further development planned for the SU Use Intel XDK framework instead? Location based chat for freshers Additional questions
23
Requirements Locative media app Socio-cultural reflection
24
Non-Functional Requirements In context with authoritative stakeholders Inclusive Longevity Platform independent Low maintenance Follows UCD process & interaction design principles
25
UCD Process brainstorming, research, storyboards, wireframes
26
Project Management
27
Brainstorming
28
Research PrimarySecondary Expert InterviewsCompetitor Analysis Extreme User InterviewsPACT Analysis Personas
29
Product Requirement Analysis Document
30
Storyboards
31
The Engagement
32
A Rude Awakening
33
A Rude Awakening (part 2)
34
A Rude Awakening (part 3)
35
Lunchtime Rush
36
Lunchtime Rush (part 2)
37
Wireframes
38
Paper Prototypes
39
POP Prototype
40
Hi-fi Prototype We’re using all of your photos, but these won’t go live.
41
Login
42
Landing base Selecting “Next class in 00:13”
43
Options menu
44
My Next class
45
Going to class Part 1 of 4
46
Going to class Part 2 of 4
47
Going to class Part 3 of 4
48
You made it!
49
Landing Base Selecting “I want to go to…”
50
I want to go to… the ECC!
51
We can’t find you… Either use an NFC tag or scan a QR code to help us locate you
52
Landing Base Selecting “Chat with people on campus”
53
UWE Chat Selecting “My Classmates”
54
My Classmates All available classmates and the group chat
55
Class Chat Some great web design conversation going on here
56
Lessons Learned Mobile development very different from web Wide-ranging support available Emotionally taxing Very proud of our work
57
Where Next? prototype development, technical research, app development, suggestions?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.