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1 1 vrije Universiteit, 2 VirTouch Ltd, 3 The Mediator Group, 4 Exact Holding NV Johan F. Hoorn 1, Simon van Dam 2, Guido Fambach 3, Arco van Nieuwland 4, Gerrit C. van der Veer 1 Looking for Win/Win Solutions between Lab-work and Hands-on Experience in IT Research 2004 /15
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2 Contents Status Goal Problem Analysis Solution Three cases Conclusions Recommendations Questions Mens-Machine Interactie /15
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3 Status Postdoc-project 2001-2005 Supervisors: Hans van Vliet and Gerrit van der Veer Three international publications, one submitted Three empirical studies in progress, two pending /15
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4 Goal To arrive at IT research that is Scientifically reliable Valid Relevant to business goals /15
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5 Problem ScienceBusiness /15
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6 Analysis /15
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7 Solution Field experiments combine Structured observations / lab methods Random assignment to conditions Real situations (people and systems) At the cost of studying single cases /15
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8 Three cases Simon van Dam and VTPlayer user Stevie Wonder Contrasts are made touchable Text is translated into Braille Two 4*4 pin pads /15
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9 Which blind pupils of Bartimeus Zeist are the faster and/or more effective learners; those freely exploring geographic material with the VTplayer or those with a VTPlayer and a teacher? Problem: A pretest on what someone already knows has effects on knowledge activation, and thus, on the results of working with the application Solution: Solomon’s four groups design Dependents: Speed and effectiveness of learning geography User group 1: Pretest- Teacher+ VTPlayer - Posttest User group 2: Pretest- VTPlayer - Posttest User group 3: - Teacher+ VTPlayer - Posttest User group 4: - VTPlayer - Posttest Effect of previous knowledge Effect of teaching method interaction /15
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10 Question for your exams: In view of Solomon, what is wrong with the student’s knowledge assessment within the Didactor method? User group 1: Pretest- Teacher+ Didactor - Posttest User group 2: Pretest- Didactor - Posttest User group 3: - Teacher+ Didactor - Posttest User group 4: - Didactor - Posttest Three control conditions are missing /15
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11 Efficiency: Trade-off between speed and accuracy measured in clock-time vs. error rate in relation to perceived speed vs. perceived accuracy System User Measuring the efficiency (and possibly effectiveness) of certain business processes before and after introduction of the e-Synergy platform /15
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12 Conclusions Improved cooperation between business and science enhances performance Money for quality information Both need ecologically valid and relevant data (business approach) Study real business cases Both need reliable and accurate data (scientific approach) Experimental designs and measurements /15
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13 Recommendations Business Provide a research field Provide supplies (assistants, software) Don’t hush up business problems Don’t try to bias results The time-line is NOT sacred /15
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14 Recommendations Science Don’t expect lab-conditions Be a better experimenter/analyst instead Conduct hit-and-run research Don’t interfere with the business The business’s time-line IS sacred /15
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15 Questions? /15
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