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Published byRebekah Kendell Modified over 9 years ago
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Stopping cheaters since 15-06-2012 By: Tigran Gasparian
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Motivation Basics – Protecting highscores Basics – Online games Bot Detection – Motivation Bot Detection – General Bot Detection – MMOs
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You can earn money from it It’s fun
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Less fun for non-cheaters Damages your game economy Shortens the lifespan of your game What about offline games?
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Make it difficult to cheat Make sure it’s too much trouble to cheat. Encryption White box cryptography Send extra information. Use parallel protocols Honeypot Delayed ban
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Types of data: Number of enemies killed Play time Number of clicks Etc.
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Handle incorrect data Plain-text highscores Incorrect extra info Incorrect syntax Etc.
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When detecting a false submission Show it in the highscore table Only for the cheater Other players don’t see it Cheater thinks he succeded He might stop trying.
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Multiple cheating methods available Ban at a random time e.g. between 1-2 weeks after detection What got him caught? Potential danger?
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Never trust the client The client might not even be a client Always check some data Performance vs Security Where to do physics?
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User can change their game client Usually to gain more information. ▪ Make walls transparent ▪ Make camouflage bright ▪ Make models bigger ▪ Etc. Check hashes of game data files.
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A program that plays the game for you. Scripts that send input into the game client Stand-alone programs ▪ Sending packets to the server like the real client Types: Aim bots Player bots Gold/EXP farmers
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Bot’s don’t break the game laws They just automate player actions The only thing we can do is detect them And ban them of course!
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Traditional approach – CAPTCHA Websites use it, it works great!
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Something more user friendly. Detection by behavior Bots act … weird ▪ It’s very hard to exactly simulate human behavior ▪ Especially the movement
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Analyze data you already have Position Orientation Etc. Compare bots to humans Define features Train a neural network to detect bots. ????? Profit!
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Data we use for our analysis Position Orientation Features ▪ On/off time ▪ Movement speed ▪ Path smoothness, detours, zig-zagness ▪ Rotations 30°, 60°, 90°
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Simple learning algorithm 95% detection rate With 200 seconds of game info This %&#$ works! See Game Bot Detection Based on Avatar Trajectory for the article
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Repetitions in path Very few detours Capture position data Make a simplified path Count segment passes Count repeating sub path length Draw conclusions
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