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1.02 Discuss the impact of sports and entertainment marketing on the economy.
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Marketing The process of developing, promoting, pricing, and distributing products in order to satisfy customers’ needs and wants.
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Products Include both goods and services
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Goods Goods are tangible objects that are useful to consumers. Examples: tennis rackets, soccer balls, uniforms.
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Services Services are intangible and include tasks or acts performed for a customer for a price or fee. Examples: Going to a Broadway play or to a NASCAR race.
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Sports Marketing The involvement of sports to develop, promote and distribute goods and/or services to satisfy the wants and needs of consumers. Includes sponsorship, endorsements, promotion, and fan clubs.
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Professional Teams Basketball: L.A. Lakers Football: Carolina Panthers Hockey: Carolina Hurricanes
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Collegiate and Scholastic Teams UGA-University of Georgia FSU-Florida State University University of Miami
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Venues: Arenas, Stadiums, Coliseums, Speedways Verizon Amphitheater Lowe’s Motor Speedway Cricket Arena
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Commercial Facilities Marina Boat Land The Plex
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Health Clubs Gold’s Gym YMCA Triangle SportsPlex Ladies Fitness and Wellness Quincy Roberts’ Elite Fitness Center
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Recreation Aerobics Soccer Basketball Swimming Area parks
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Camps Tennis Camp Basketball Camp Soccer Camp Camp Thunderbird
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Professional Individual Sports PGA World Tennis Association PBA
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Professional Individual Sports Running Swimming Golf Bowling
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Amateur Sports AAU-Amateur Athletic Union
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Agencies MLB-Major League Baseball NBA-National Basketball Association NFL-National Football League NCAA-National College Athletic Association SEC ACC
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Sport Support Services NASCAR Winston Cup Racing Wives Auxiliary
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Sporting Goods Industry Sports Town Asics Nike Adidas Diadora
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Sport Sponsors Coca-Cola 600 Cadillac sponsoring the PGA Tour Wachovia Cup Tournament at Quail Hollow Country Club Click Can
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Sports Media Sports Network Fox Sports Net ESPN Radio
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Students Responce Find examples of Types of Sport Marketing and be able to share them with the class. Click
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Entertainment Marketing Involves the use of entertainment to develop, promote and distribute goods and/or services to satisfy the wants and needs of customers.
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Music Industry Maverick Records PSE Records JMG Records Quincy Jones Click the Guitar
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Movie Industry Warner Brothers Disney Actors
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Theme Parks Six Flags Family Fun Center Carowinds Theme Park
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Radio Industry FM AM Country Rap Hip-hop Jazz Sirius satellite radio
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Film Industry Sundance Film Festival
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Television Industry Reality TV Sitcoms Game shows
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Dramatic Arts Industry Children’s Theatre Adult’s Theatre Belk Theatre
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Video Game Industry X-Box Nintendo Sony
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Fine Arts and Science Industry Smithsonian Museum Mint Museum
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Night Club Industry
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Literacy Industry Library Internet Books
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Casinos Industry Las Vegas Reno Harrah’s
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Hobbies/Craft Industry Craft Shows Arts & Craft retail businesses
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Trends in Sports & Entertainment Sports: – Naming Rights – X-Games – Sport Specific Channels Entertainment – Internet Web Casts – MP3’s – DVD’s
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Importance of Sports and Entertainment Generates about $500 billion in revenue. Approximately 111 million people viewed the 2011 Super Bowl. The average attendance per NFL game is 66,000.
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Importance of Sports and Entertainment In 2000, approximately 16,346,710 people watched a NFL game. The NFL has $17.6 billion in television deals with CBS, FOX, ABC, and ESPN. The NBA average is about 16,804 attendants. The average MLB attendance is 20,000,000 per year.
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Importance of Sports and Entertainment Over 35 million people visit Walt Disney World each year. The Titanic, the movie, grossed almost $1 billion in global ticket sales.
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RankTitleWorldwide grossYear R ef 1Avatar$2,782,275,1722009 [# 1] 2Titanic$1,843,201,2681997 [# 2] 3 Harry Potter and the Deathly Hallows – Part 2 $1,294,563,2372011 [# 3] 4 The Lord of the Rings: The Return of the King $1,119,110,9412003 [# 4] 5 Transformers: Dark of the Moon $1,106,457,2082011 [# 5] 6 Pirates of the Caribbean: Dead Man's Chest $1,066,179,7252006 [# 6] Importance of Sports and Entertainment
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Over 88% of American households own a DVD player. 90% of Americans subscribe to cable TV or satellite 65% of American homes have gaming systems.
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