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Published byKorbin Beeney Modified over 10 years ago
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Dan Waters, Academic Relations Manager, Microsoft
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Dan Waters Academic Relations Manager Microsoft – Southeast region dan.waters@microsoft.com http://danwaters.com http://twitter.com/danwaters
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If you like what you see today, please: Text W17 to 23000 (standard rates apply)
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X = How was the presentation? (1-5, 5 is best) Y = How was I? (1-5) Z = Would you recommend this presentation? (Y or N) Text FB17 XYZ to 23000 So if you really liked the presentation, text: FB17 55Y to 23000
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First and foremost: a media player Plays media of varying formats: Audio Video Live radio Pictures Podcasts
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Zune Marketplace Allows you to search for, buy, download and maintain a library of content (music, podcasts, videos, etc) All transactions are linked to your Windows Live ID (such as a @hotmail.com, @msn.com, or @live.com email address) Zune Social A social community of Zune owners
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Your “identity” in the Zune Social You can place this tag on websites to tell people about your music interests.
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Opportunity Fun Easy if you know.NET, yet challenging in some ways. Zune is powerful for its size Potential for interesting ideas integrating music & pictures with your game Same tools used to create games for the Xbox 360 and PC
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You will need: Intermediate knowledge of the C# programming language. Visual Studio 2008 (any version, including Express) XNA Game Studio 3.0 A Zune device with firmware version 3.0 or later.
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1. Install Visual Studio 2008. 2. Install Zune software & driver for device http://www.zune.net http://www.zune.net 3. Install XNA Game Studio 3.0 http://creators.xna.com XNA installs as part of Visual Studio. http://creators.xna.com
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Connect the Zune via USB. Close the Zune software if it launches. Open Visual Studio.
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Launch the XNA Game Studio Device Center (Tools menu) and click Add Device.
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Select the Zune you want to register, and then click Next.
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The software tests connectivity and the setup is complete. Make sure the Zune you want to deploy to is set as default.
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1. Create a new Zune Game project 2. Check your default Zune in the Device Center 3. Control+F5 to run!
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Four important methods: Initialize, LoadContent, Update, Draw
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Used to set up objects and initialize variables once, before the game starts Cannot use content yet, because it hasn’t been loaded.
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Used to get content (images and sounds) into the game Called only once, after Initialize
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This is where all of your game logic goes Collision detection, updating subsystems, updating object properties Runs at a target rate of 60 times per second.
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Draws content on the screen using a Sprite Batch Called as often as possible
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A group of textures (images) that are drawn together before being sent to the graphics device for final rendering All Zune games use sprite batches, whereas Xbox 360 and PC games can use other means.
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Building a quick game
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If you like what you see today, please: Text W17 to 23000 (standard rates apply)
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X = How was the presentation? (1-5, 5 is best) Y = How was I? (1-5) Z = Would you recommend this presentation? (Y or N) Text FB17 XYZ to 23000 So if you really liked the presentation, text: FB17 55Y to 23000
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