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Slide 1 INTRODUCTION Chapter 1. Slide 2 Key Ideas The primarily goal of a system is to create value for the organization. Many failed systems were abandoned.

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Presentation on theme: "Slide 1 INTRODUCTION Chapter 1. Slide 2 Key Ideas The primarily goal of a system is to create value for the organization. Many failed systems were abandoned."— Presentation transcript:

1 Slide 1 INTRODUCTION Chapter 1

2 Slide 2 Key Ideas The primarily goal of a system is to create value for the organization. Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization.

3 Slide 3 Key Ideas The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas. It is important to understand and develop through practice the skills needed to successfully design and implement new information systems.

4 Slide 4 THE SYSTEMS DEVELOPMENT LIFE CYCLE

5 Slide 5 Major Attributes of the Lifecycle The project Moves systematically through phases where each phase has a standard set of outputs Produces project deliverables Uses deliverables in implementation Results in actual information system Uses gradual refinement

6 Slide 6 Project Phases Planning Why build the system? Analysis Who, what, when, where will the system be? Design How will the system work? Implementation System delivery

7 Slide 7 Identifying business value Analyze feasibility Develop work plan Staff the project Control and direct project Planning

8 Slide 8 Analysis Information gathering Process modeling Data modeling Analysis

9 Slide 9 Physical design Architectural design Interface design Database and file design Program design Design

10 Slide 10 Construction Installation Implementation

11 Slide 11 Processes and Deliverables ProcessProduct Planning Analysis Design Implementation Project Plan System Proposal System Specification New System and Maintenance Plan

12 Slide 12 SYSTEM DEVELOPMENT Methodologies

13 Slide 13 What Is a Methodology? A formalized approach or series of steps Writing code without a well- thought-out system request may work for small programs, but rarely works for large ones.

14 Slide 14 Structured Design Projects move methodically from one to the next step Generally, a step is finished before the next one begins

15 Slide 15 Waterfall Development Method

16 Slide 16 Pros and Cons of the Waterfall Method ProsCons Identifies systems requirements long before programming begins Design must be specified on paper before programming begins Long time between system proposal and delivery of new system

17 Slide 17 Parallel Development

18 Slide 18 Alternatives to the SDLC Rapid Application Development (RAD) Phased Development Prototyping Throw-Away Prototyping

19 Slide 19 Rapid Application Development Critical elements CASE tools JAD sessions Fourth generation/visualization programming languages Code generators

20 Slide 20 Rapid Application Development Categories Phased development A series of versions Prototyping System prototyping Throw-away prototyping Design prototyping Agile Development Extreme Development

21 Slide 21 How Prototyping Works

22 Slide 22 Throwaway Prototyping

23 Slide 23 Selecting the Appropriate Methodology Clarity of User Requirements Familiarity with Technology System Complexity System Reliability Short Time Schedules Schedule Visibility

24 Slide 24 Criteria for Selecting a Methodology

25 Slide 25 Summary -- Part 1 The Systems Development Lifecycle consists of four stages: Planning, Analysis, Design, and Implementation The major development methodologies: Structured design  the waterfall method  Parallel development RAD development  Prototyping (regular and throwaway) Agile development  XP streamline SDLC


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