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Safe Programming of Asynchronous Interaction: Can we do it for real? Shaz Qadeer Research in Software Engineering Microsoft Research
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Asynchronous interaction Collection of state machines communicating asynchronously via message buffers – distributed algorithms – cloud infrastructure, services, and applications – event-driven JavaScript/AJAX programs – device drivers – …
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Challenging characteristics Decomposition of a logical task into pieces Temporally overlapped execution of tasks Failure tolerance is important Coordination via protocols
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Safety-critical is so 20 th century Software should just “work” – as cloud computing becomes common – as devices get embedded into everyday life First-order concerns – software reliability – programming, testing, and debugging productivity – cost of achieving reliability and productivity Need programming techniques to improve reliability and productivity
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Outline Formal design of USB device driver stack in Windows 8 Challenges (or inspiration) for the future Domain-specific language, compiler, and verifier for protocol programming
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What is USB? Universal Serial Bus Primary mechanism for connecting peripherals to PCs – 2 billion USB devices sold every year (as of 2008) – voted most important PC innovation of all time (PC magazine) 199620002008 USB 1.0USB 2.0USB 3.0
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USB device driver stack in Win8 HSM PSM OS, drivers Hardware DSM
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Design methodology (Aull-Gupta) State Machine In Visio State Table, Transitions And State Entry Functions In C Operations In C State Machine Engine In C Script State Table, Transitions And State Entry Functions In Zing State Machine Engine In Zing Document Operations, Rules And Assumptions Program Operations, Rules And Assumptions In Zing Script
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Assumptions/Guarantees Upon calling TimerStart(), machine could receive TimerFired event – S1, S2, and S3 need to handle TimerFired Upon receiving TimerFired, machine will not receive TimerFired – S4 does not need to handle TimerFired State S1 TimerStart() State S2 State S3State S4 X TimerFired Y
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Timer state machine
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Zing error trace Check failed ******************************************************************************* Send(chan='Microsoft.Zing.Application+___EVENT_CHAN(12)', data='___StartTimer') Receive(chan='Microsoft.Zing.Application+___EVENT_CHAN(12', data='___StartTimer') AttributeEvent: Handled Event ___StartTimer, Old State: ___WaitingForCommand, New State: ___StartingTimer Send(chan='Microsoft.Zing.Application+___EVENT_CHAN(12)', data='___TimerFired') Send(chan='Microsoft.Zing.Application+___EVENT_CHAN(12)', data='___StopTimer') AttributeEvent: Handled Event ___OperationSuccess, Old State: ___StartingTimer, New State: ___WaitingForTimerToExpire Receive(chan='Microsoft.Zing.Application+___EVENT_CHAN(12', data='___TimerFired') AttributeEvent: Handled Event ___TimerFired, Old State: ___WaitingForTimerToExpire, New State: ___SignallingTimerCompletion AttributeEvent: Handled Event ___OperationSuccess, Old State: ___SignallingTimerCompletion, New State: ___WaitingForCommand Receive(chan='Microsoft.Zing.Application+___EVENT_CHAN(12', data='___StopTimer') AttributeEvent: HSM-1: Unhandled Event ___StopTimer, State ___WaitingForCommand ] Error in state: Zing Assertion failed: Expression: false Comment: Unhandled Event Depth on error 208
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Impact Unprecedented use of formal design in Windows Model is the Source Over 200 rules to catch regression bugs even before C Code is compiled Over 300 bugs found and fixed – unhandled messages, property violations State machine# states# transitions#bugs HSM19636190 PSM 3.029575212 PSM 2.0457138697 DSM19194238120
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Benefits Model verification complements testing – validates states that are hard to reach with testing – debugging is significantly easier Explicit specification of contracts – solid design – better documentation and maintenance
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Difficulties faced by programmers Visio inadequate container for state diagrams Semantics of modeling language embedded inside scripts No automation for managing properties, models, and lemmas
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From modeling to programming State machine models are programs in a domain- specific language (DSL) Develop a modern programming environment for a DSL inspired by state machines – Simple syntax/semantics for programs and properties – Code generator and runtime library for execution – Verifier for property checking
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Ping Pong machine Ping receives pong { var x: Pong state ( start, x := new Pong(y = this); raise unit ) ( ping1, send(x, ping); return ) transition ( start, unit, ping1 ) ( ping1, pong, ping1 ) } machine Pong receives ping { var y: Ping state ( start, return ) ( pong1, send(y, pong); raise unit ) transition ( start, ping, pong1 ) ( pong1, unit, start ) }
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x := new Pong; raise unit send(x, ping); return unit pong
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit ping
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit pong
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit pong
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x := new Pong; raise unit send(x, ping); return unit pong return send(that, pong); raise unit pingunit
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Unhandled events Suppose state s only provides the transitions (s, e1, s1) and (s, e2, s2) Retrieving e3 from input queue results in UnhandledEventException Absence of UnhandledEventException must be verified
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Deferred events State (s, Stmt, {e1, e2}) s is in the middle of critical processing waiting for e Presence of e1 and e2 in the buffer does not cause UnhandledEventException e1 and e2 are skipped over while retrieving e
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Sub-state machines Statement “call s” pushes state s on the machine stack – s will handle a sub-protocol Sub-computation inherits deferred events from the caller Caller given a chance to handle UnhandledEventException
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Memory management When is it safe to free up the memory for a state machine? Reference counting: Increment, Decrement A machine is freed only when – its reference count is zero – it is quiescent Accessing a freed machine causes IllegalAccessException whose absence must be verified
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Runtime library Provides support for – machine creation and deletion – input buffer management – execution of transitions and entry functions Reactive event-driven computation piggybacked on external threads – locking for coordination among multiple external threads executing within the runtime
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Verification How do we verify the absence of UnhandledEventException and IllegalAccessException? How do we verify program-specific properties? How do we specify interfaces?
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Automata Automata are used to model implementation and specification. A B Set of states AlphabetInitial state Automata
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Parallel composition is the synchronous product. (trace intersection) A B A C A B B C C Shared transition Local transition Parallel composition
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Properties Specifications are monitors that define the set of allowed traces. An implementation is correct if it refines the specifications. Refinement is trace inclusion. A B B A B B Properties
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Semantic gap How do we connect a program to a finite collection of automata communicating via rendezvous over a finite alphabet? Challenges – dynamic creation of machines – asynchronous message passing – unbounded input buffers
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Solution Dynamic machine creation – finite verification scenario Asynchronous message passing – separate events for sending and receiving – events tagged by sender and receiver machine ids
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Send AReceive BReceive A Send B Send A Receive A Send B Receive B Implementations (machines and channels) Ping Ping Buffer Pong Pong Buffer
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Solution Dynamic machine creation – finite verification scenario Asynchronous message passing – separate events for sending and receiving – events tagged by sender and receiver machine ids Unbounded input buffers – compositional verification – finite-state buffer abstractions
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Compositional verification
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Simple hierarchical case Hierarchical compositional rule
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Send AReceive BReceive A Send B Send A Receive A Send B Receive B Send A Receive A Send B Receive B Implementations (machines and channels) Specification
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Decomposing by weakening AB Weaken by A AB A A SWeaken(S, A) S = Weaken(S, A) || Weaken(S, B)
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Circular compositional rule
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Receive A Send B Send A Receive A Send B Receive B Send A Receive A Send B Receive B Send B refines Pong
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Review A domain-specific language for programming protocol aspects of asynchronous computations – operational semantics – compiler/runtime for device driver domain – verification
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Work in progress Deliver working prototype to Windows and third-party driver developers Other applications – cloud infrastructure, services, and applications – networking software – asynchronous web programming – …
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Opportunity Transform protocol design and implementation across a variety of application domains Target the greatest threat to software reliability in the era of pervasive devices and pervasive distributed computing
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