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WATS Presentation Multi-projector displays using commercial of the shelf (COTS) projectors Andrew Jamison CEO, Scalable Display Technologies
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Example Case: 50 COTS HD projectors on a 40’ dome Message: “It’s all about the system solution”…
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The system as a “pixel pipeline” COTS “home cinema” projectors Color correction/control Light/black levels Color depth (10 bit) Geometry correction Accuracy & warp location A word on texture filtering Image Generator Warping Function ProjectorScreen
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Color Correction/Control Projector color calibration is a requirement Projector must have Ethernet connection & knobs to turn Serial connections work but require more parts in the system Set projector in “cinema mode” Two approaches to calibrate color Shaders – send corrected pixels to the projector “input” Correct the projectors “output” – modify settings of the projector “Input” only Correction Projector “output” Corrected 1 2 3 Available dynamic range Three projector illustration
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Color Calibration Trade-offs Input side Offers opportunity for localized correction of “hot spots” and other aberrations Faster to calibrate One weak lamp can drag down the performance of the entire array “Lowest common denominator” Output side Maximizes dynamic range of array More difficult to execute Requires communication with each individual projector make and model Takes longer to calibrate
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“Output” approach considerations There are two typical methods to control projectors remotely “menu based” control Mimic a remote control –Slow and subject to missed commands “value based” control Can receive specific values Much faster and more accurate Ask your vendor to provide “value based” control
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Light/black levels First consider impact of screen shape/finish Part 60 4.d – surface contrast ratio – 5:1 cross reflectance…1 lux of ambient light (i.e. a small candle), the max perceivable contrast ratio is 500:1. A dimly lighted room with 30 lux of lighting would squash the maximum perceivable contrast ratio to 50:1 –“Black Level” – no more than.015 candelas/square meter (cd/m²) in an unlit portion of a displayed scene as measured from the pilot eye-point. Contrast ratio of projectors Low contrast results in low resolution but high contrast does not necessarily mean high resolution High CR is a good goal but be careful of marketing numbers…did it say ANSI? Look for iris and iris controls Brightness 4.e - Not less than six (6) foot-lamberts (20 cd/m2).
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Black level challenge Area of maximum shared light Edge-blended “tiled” example High contrast ratio projectors are required for good blends Projector 1 Projector 3Projector 4 Projector 2 Shared pixels and elevated black here
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Color depth 10 Bit color through the entire pipeline makes for brilliant displays
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Geometry Calibration Objective is to align the pixels and blend the edges Manual calibration Practical and cost-effective for some scenarios Small arrays and flat screen Advanced tools are available but challenges persist Fully automatic calibration Domes, cylinder and other complex geometries are very difficult to correct manually Fast, reliable and flexible
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Geometric Accuracy 4.c - System Geometry – 5° even angular spacing within ±1° as measured from either pilot eye point and within 1.5° for adjacent squares. Uniformity of a grid as measured by theodolite 6.e - The visual system must be free from optical discontinuities and artifacts that create non-realistic cues. Geometric mesh must be free of aberrations or discontinuities Some manual approaches suffer from this…
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Geometric warping location Three places to execute geometric warping Projector External box IG External box and projector warping “application independent” Can be fully automatic Possibility for good filtering IG warping “application dependent” – requires SDK integration Truly zero latency since warp is within the 16ms render cycle – (typically.15ms) Also consider aliasing artifacts
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Texture Filtering Basics Better quality re-sampling = better quality images Nearest neighbor Polynomial interp.Linear interpolation
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F Horizontal Field Of View ~ 143 degrees Comparable to 50mm lens (8,400 arc minutes) 4,200 unique pixels needed ~ 5,000 projected pixels Including overlap 1 arc minute =.3 milliradians Each pixel =.6milliradians A view on resolution 4.f – Not greater than two (2) arc minutes (per pixel). Sony – 4K pixels / 100°
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One radian is the angle subtended at the center of a circle by an arc that is equal in length to the radius of the circle.anglesubtendedcirclearcradius 1 radian = 57.3°
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Graphic Cards Allow for Resolution Higher Multi-GPU technology (Vista only) nVidia's 'SLI' ATI's 'Crossfire‘ Quad output cards Pixel shader abilities
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It’s a system Points of failure are: Cables Connectors Power supplies Simulators/FTD are controlled environments Know screens, IGs, projectors These are repeatable environments
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4 Projector Dome, 220 Degrees.
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Thank you
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