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Structured Lighting Guido Gerig, Univ. of Utah
CS 6320, 3D Computer Vision Spring 2012 (thanks: some slides S. Narasimhan CMU, Marc Pollefeys UNC)
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Active Stereo Active manipulation of scene: Project light pattern on object. Observe geometry of pattern via camera → 3D geometry
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Real-Time 3D Model Acquisition
The SIGGRAPH Paper: Full paper as PDF. One-page abstract and Figure 1 as PDF. Two-page abstract and Figure 1 as PDF. A 5-minute video describing the system: AVI file, 640 x 480 pixels (19MB) RealVideo stream, 640 x 480 pixels, 1536 kbs RealVideo stream, 320 x 240, kbs SIGGRAPH 2002 talk: Talk as PPT Embedded video clip: sig02_begin_m.avi Embedded video clip: sig02_recap.avi Embedded video clip: turtle2.avi [Video clip of hand moving object, then view of screen. 40 secs, no sound] Here is a new pipeline that *is* designed for fast feedback to the user. The user moves the object around by hand (notice the black glove so we don’t get fingers in the scan). You can always see the current state of the model on the screen, and can move the object to fill any holes. Link:
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General Setup one camera one light source types projection
slide projector laser projection spot stripe pattern
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(thanks: some slides S. Narasimhan CMU, Marc Pollefeys UNC)
Structured Lighting Guido Gerig CS 6320, 3D Computer Vision Spring 2012 (thanks: some slides S. Narasimhan CMU, Marc Pollefeys UNC)
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Light Spot Projection Assume point-wise illumination by laser beam
Given the equation of the projection line LP and p, the image of P , we can solve for P w.r.t. the camera frame. image plane p
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Light Stripe Scanning – Single Stripe
Light plane Source Camera Surface Optical triangulation Project a single stripe of laser light Scan it across the surface of the object This is a very precise version of structured light scanning Good for high resolution 3D, but needs many images and takes time Courtesy S. Narasimhan, CMU
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Active Stereo (Structured Light)
rectified CSc D Computer Vision / Ioannis Stamos From Sebastian Thrun/Jana Kosecka
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Triangulation Light Plane Project laser stripe onto object Object
Camera The first stage in the real-time pipeline is the range scanner. It’s based on the idea of triangulation. In the simplest case, this consists of projecting a stripe of light onto a scene, looking at it from an angle… Project laser stripe onto object Courtesy S. Narasimhan, CMU
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Triangulation Light Plane Image Point
Object Laser Camera Image Point Plug X, Y into plane equation to get Z … and triangulating between a plane from the point of view of the light source and a ray from the point of view of the camera. In the simplest case of a laser triangulation scanner, this yields data from a single contour on the object at a time, and you can sweep the line across the surface to stack up a bunch of these contours and get a scan of an entire patch of surface. Depth from ray-plane triangulation: Intersect camera ray with light plane Courtesy S. Narasimhan, CMU
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CSc83029 3-D Computer Vision / Ioannis Stamos
Triangulation Light Stripe System. Light Plane: AX+BY+CZ+D=0 (in camera frame) Image Point: x=f X/Z, y=f Y/Z (perspective) Yc Zc Xc Image Triangulation: Z=-D f/(A x + B y + C f) Move light stripe or object. CSc D Computer Vision / Ioannis Stamos
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Example: Laser scanner
Cyberware® face and head scanner + very accurate < 0.01 mm − more than 10sec per scan
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Microsoft Kinect Details are not publicly available
The Kinect combines structured light with two classic computer vision techniques: depth from focus, and depth from stereo. It does not use RGB camera!. Details are not publicly available
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Microsoft Kinect
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Low-Cost 3D Scanner for Everyone
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Low-Cost 3D Scanner for Everyone
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Excellent Additional Materials
Course notes: Slides: Source code:
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