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Natural User Interface with Kinect for Windows Clemente Giorio & Paolo Patierno.

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Presentation on theme: "Natural User Interface with Kinect for Windows Clemente Giorio & Paolo Patierno."— Presentation transcript:

1 Natural User Interface with Kinect for Windows Clemente Giorio & Paolo Patierno

2

3 Natural User Interface

4 Hardware Overview IR PROJECTOR RGB CAMERA DEPTH CAMERA TILT MOTOR 3-axis ACCELEROMETER MIC ARRAY Hardware Requirements : Windows 7, Windows 8, Windows Embedded Standard 7, or Windows Embedded POSReady 7. CPU x86 or x64 Dual-core 2.66-GHz Dedicated USB 2.0 bus 2 GB RAM

5 Inside Kinect

6 IR Projector The pattern is composed by 3x3 sub-patterns of 211x165 dots pattern (for a total of 633x495 dots). In each sub-patterns one spot is much brighter than all the others. 827nm

7

8 Depth Camera ModePhysical LimitsPractical Limits Near0.4 to 3m (1.3 to 9.8ft)0.8 to 2.5m (2.6 to 8.2ft) Normal0.8 to 4m (2.6 to 13.1ft)1.2 to 3.5m (4 to 11.5ft) CMOS with an IR-pass filter up-to 640x480 pixels Each pixel, based on 11 bits, can represents 2048 levels of depth.

9 RGB Camera CMOS 1280x960@12fps 30fps@640x480 with 8bits per channel producing a Bayer filter output with a RGGBD pattern IR frame

10 Tilt Motor & 3-axis Accelerometer 3-axis accelerometer configured for a 2g range (g is the acceleration value due to gravity) with 1-3 degree accuracy. Tilt Motor

11 Mic Array 24-bit Analog to Digital Converter The captured audio is encoded using Pulse-Code Modulation (PCM) with a sampling rate of 16 KHz and 16-bit depth. 4 x mic Advantages of multi-microphones Enhanced Noise Suppression, Acoustic Echo Cancellation Beam-forming technique.

12 SDK Overview

13

14 Camera Data

15 Step 1: Register for VideoFrameReady Event // Add an event handler to be called whenever there is new color frame data this.sensor.ColorFrameReady += this.SensorColorFrameReady; // Turn on the color stream to receive color frames this.sensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); // Start the sensor! this.sensor.Start(); /// Active Kinect sensor private KinectSensor sensor;

16 Step 2: Read the Stream /// Event handler for Kinect sensor's ColorFrameReady event private void SensorColorFrameReady(object sender, ColorImageFrameReadyEventArgs e) { using (ColorImageFrame colorFrame = e.OpenColorImageFrame()) { if (colorFrame != null) { // Copy the pixel data from the image to a temporary array colorFrame.CopyPixelDataTo(this.colorPixels); // Write the pixel data into our bitmap this.colorBitmap.WritePixels(new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight), this.colorPixels, this.colorBitmap.PixelWidth * sizeof(int), 0); }

17 DepthFrameReady Event void sensor_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) { using (DepthImageFrame depthFrame = e.OpenDepthImageFrame()) { if (depthFrame != null) { // Copy the pixel data from the image to a temporary array depthFrame.CopyDepthImagePixelDataTo(this.depthPixels); //convert the depth pixels to colored pixels ConvertDepthData2RGB(depthFrame.MinDepth, depthFrame.MaxDepth); this.depthBitmap.WritePixels(new Int32Rect(0, 0, this.depthBitmap.PixelWidth, this.depthBitmap.PixelHeight), this.colorDepthPixels, this.depthBitmap.PixelWidth * sizeof(int), 0); UpdateFrameRate(); } } }

18 Depth Data ImageFrame.Image.Bits Array of bytes - public byte[] Bits; Array –Starts at top left of image –Moves left to right, then top to bottom –Represents distance for pixel in millimeters

19 Distance 2 bytes per pixel (16 bits) Depth – Distance per pixel –Bitshift second byte by 8 –Distance (0,0) = (int)(Bits[0] | Bits[1] << 8); –VB (int)(CInt(Bits(0)) Or CInt(Bits(1)) << 8); DepthAndPlayer Index – Includes Player index –Bitshift by 3 first byte (player index), 5 second byte –Distance (0,0) =(int)(Bits[0] >> 3 | Bits[1] << 5); –VB:(int)(CInt(Bits(0)) >> 3 Or CInt(Bits(1)) << 5);

20

21 Skeleton Tracking Skeleton Data Y X Z

22 Skeleton Default 20 Joints Seated 10 Joints

23 Skeleton API

24 Joint Data Maximum two players tracked at once Six player proposals Each player with set of joints in meters Each joint has associated state Tracked, Not tracked, or Inferred Inferred - Occluded, clipped, or low confidence joints

25 Step 1: SkeletonFrameReady event // Turn on the skeleton stream to receive skeleton frames this.sensor.SkeletonStream.Enable(); // Add an event handler to be called whenever there is new color frame data this.sensor.SkeletonFrameReady += this.SensorSkeletonFrameReady; /// Event handler for Kinect sensor's SkeletonFrameReady event private void SensorSkeletonFrameReady (object sender, SkeletonFrameReadyEventArgs e) { Skeleton[] skeletons = new Skeleton[0]; using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) { if (skeletonFrame != null) { skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength]; skeletonFrame.CopySkeletonDataTo(skeletons); } }

26 Step 2: Read the skeleton data using (DrawingContext dc = this.drawingGroup.Open()) { // Draw a transparent background to set the render size dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, RenderWidth, RenderHeight)); if (skeletons.Length != 0) { foreach (Skeleton skel in skeletons) { RenderClippedEdges(skel, dc); if (skel.TrackingState == SkeletonTrackingState.Tracked) { this.DrawBonesAndJoints(skel, dc);} else if (skel.TrackingState == SkeletonTrackingState.PositionOnly) { dc.DrawEllipse(this.centerPointBrush, null, this.SkeletonPointToScreen(skel.Position), BodyCenterThickness, BodyCenterThickness); }}} // prevent drawing outside of our render area this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, RenderWidth, RenderHeight)); } }

27 Step 3: Use the joint data // Left Arm this.DrawBone(skeleton, drawingContext, JointType.ShoulderLeft, JointType.ElbowLeft); this.DrawBone(skeleton, drawingContext, JointType.ElbowLeft, JointType.WristLeft); this.DrawBone(skeleton, drawingContext, JointType.WristLeft, JointType.HandLeft);

28 Step 4: Fine-tune

29 Audio As microphone For Speech Recognition

30 Speech Recognition Kinect Grammar available to download Grammar – What we are listening for –Code – GrammarBuilder, Choices –Speech Recognition Grammar Specification (SRGS) C:\Program Files (x86)\Microsoft Speech Platform SDK\Samples\Sample Grammars\

31 FORWARD avanti vai avanti avanza BACKWARD indietro vai indietro indietreggia Grammar

32 Netduino Plus based robot Magician chassis Struttura 2 DC motors Motor driver WiFi bridge Netduino Plus

33 Demo MotionControlRemote Connect & Commands MotionClient MotionServer MotionControlTB6612FNG TB6612FNG

34 Demo

35 DEMO Per visualizzare qualche attimo registrato durante la sessione: Demo Gesture Recognition:https://vimeo.com/58336449https://vimeo.com/58336449 Demo Speech Recognition in Napoletano: https://vimeo.com/58336020https://vimeo.com/58336020

36 Kinect for Windows: http://www.microsoft.com/en-us/kinectforwindows/ MSDN: http://msdn.microsoft.com/en-us/library/hh855347.aspx Clemente Giorio: http://it.linkedin.com/pub/clemente-giorio/11/618/3a Paolo Patierno: http://it.linkedin.com/in/paolopatierno Resources & Contact

37 Ringraziamo gli sponsor!


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