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3D + 2D TV 3D Displays with No Ghosting for Viewers Without Glasses Steven Scher Jing Liu Rajan Vaish Prabath Gunawardane James Davis University of California Santa Cruz SIGGRAPH 2013
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3DTV
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Standard 3D TV
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3D+2DTV Prototype
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Third, Inverted Image
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Related Work Projecting onto a Non-Uniform Surface Minimizing disparity Autostereoscopic Displays Didyk 2011 Dodgson 2005 Grossberg 2004
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Theory Experiments Prototype
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Standard 3DTV L L R R R R As Seen Without Stereo Glasses L L L R R R Same for Both Eyes 2D 3D Time L + R
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3D+2DTV L L As Seen Without Stereo Glasses L L L R R R L L L R R R Same for Both Eyes Time 2D 3D 3D+2D L + R+(1-R)
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3D+2DTV L L As Seen Without Stereo Glasses L L L R R R Time 3D+2D L L L R R R L + α R [R+(1-R)] Dimmer
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3D+2DTV As Seen Without Stereo Glasses L L L R R R Time 3D+2D L L L R R R Dimmer Variable-Length L L L L L R L L L + α R [R+(1-R)]
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3D+2DTV Time Variable-Length L L L L L R L + α R [R+(1-R)] αR=αR= Brightness of Right Stereo Image Brightness of Left Stereo Image
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Darkest and Brightest Pixel of 2D Image Darkest Pixel Brightest Pixel: Equal Length Brightest Pixel: Variable Length Brightness L L L L L R Brightest Pixel = 1- α R /(1+2α R ) %% % αRαR % Variable-Length Frames: Darkest Pixel = α R max L Brightest Pixel = (1+α R )max L L L L R R R Dimmed, Equal-Length Frames:
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Viable α? α=100%α=0% Acceptable 2D View 2D Normal2D Low Contrast Acceptable 3D View 3D Brightness Too Unequal 3D Normal
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Viable α? α=100%α=0% Acceptable 2D View Acceptable 3D View OK
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Theory Experiments 2D Viewer Preferences 3D Depth Perception 3D Illusions Prototype
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Viewer Preference Test: Composite 2D Image α=40% Standard 3DTV3D+2DTV Double-Image Lower Contrast
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Viewer Preference Test: Composite 2D Image α=20% α=40% α=60% Standard 3DTV3D+2DTV
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2D Viewers Prefer 3D+2DTV to 3DTV Equal Length Variable-Length % Who Prefer 3D+2DTV %% % αRαR
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3D Depth Perception Test FarNear Stereo Image Shown
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3D Depth Perception Test FarNear Perceived 3D Image
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3D Depth Perception Test Perceived 3D Image
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Depth Estimation Excellent for α ≥ 25% Error in Depth Estimation (degrees disparity) %% % αRαR
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Viable α α=100% α=0% α=40% α=25% Acceptable 2D View Acceptable 3D View OK!
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Adaptation to a Darker Image Dark Lens Left EyeRight Eye Stationary Object
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SLOW Dimmer Image = Delayed Image Stationary Object
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SLOW Moving Objects: Disparity = Depth Time = 1 … 2 … 3 … 4 Moving Object Apparent Location
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Pulfrich Effect Creates Depth Super Bowl Commercial - Diet Coke Doctor Who 3 rd Rock from the Sun
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3D Depth Perception of Moving Objects Stereo Image Shown
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3D Depth Perception of Moving Objects Perceived 3D Image
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Depths of Moving Objects Distorted Right Eye Dimmer Left Eye Dimmer Depth Error (Degrees) Equal Brightness Slow Fast Fast Slow
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Theory Experiments Prototype
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Prototype
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3D Projector 3D Glasses LR L R
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Prototype Polarizing Filter 3D Glasses (With Polarizing Filter) LR R L R R
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Standard 3D TV
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3D + 2D TV Prototype
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Third Channel: Inverse of Right Eye
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Standard 3D TV
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3D + 2D TV Prototype
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Third Channel: Inverse of Right Eye
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Standard 3D TV
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3D + 2D TV Prototype
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Third Channel: Inverse of Right Eye
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Thank you Please stay after the next talk to see a live demo of a new single-projector prototype http://graphics.soe.ucsc.edu/papers/3d2dtv/
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Two-Frame 3D+2DTV L L As Seen Without Stereo Glasses L L L R R R L L L Time Three Frames L + R+(1-R) Two Frames R R R
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