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Department of Mechanical Engineering Stevens Institute of Technology Multimedia learning environments for virtual experiential engineering (Nanotechnology)

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Presentation on theme: "Department of Mechanical Engineering Stevens Institute of Technology Multimedia learning environments for virtual experiential engineering (Nanotechnology)"— Presentation transcript:

1 Department of Mechanical Engineering Stevens Institute of Technology Multimedia learning environments for virtual experiential engineering (Nanotechnology) Frank Fisher 1 Hong Man 2 Ling Chen 2 Vinod Challa 1, Gaurav Mago 1 1 Department of Mechanical Engineering 2 Department of Electrical and Computer Engineering Stevens Institute of Technology Hoboken, NJ 07030 Stevens - New Jersey Community College Strategic Partnership September 27, 2005

2 Department of Mechanical Engineering Stevens Institute of Technology Consider a standard S-curve “adaptation of technology” curve and the use of computer technology in education How will students learn is 10 years? In 20 years? In 50 years? Motivation Impact Time Email Powerpoint Webpages Course software Course specific applets drilling modules Leveraging multimedia capabilities for educational design Course administration - drilling - student learning

3 Department of Mechanical Engineering Stevens Institute of Technology Use of multimedia Case-based learning used in other pre-professional fields (law, medicine, education) multimedia technology now provides the opportunity to bring the practice of authentic engineering into the classroom!

4 Design, develop, and demonstrate a flexible multimedia-based environment based on the video documentation of authentic engineering practice to be incorporated into the undergraduate Potential learning environments enabled via multimedia technology: Introduction

5 Virtual Research Experiences in Nanotechnology New NSF-funded project (September 2005) 6 Nanotechnology faculty at Stevens, 1 ECE faculty at Stevens (multimedia), CIESE VREUN

6 Goal: Introduce concepts of nanotechnology and tie into core engineering fundamentals within the context faculty research couched in the spirit of Technogenesis VREUN

7 Department of Mechanical Engineering Stevens Institute of Technology  Frame-based environment Learning environment interface (version 0.1) Talking head Module Navigation (non-linear progression) Text box video-sensitive text/images/links related to discussion within clip Dynamic sequencing Help? Email a question to Prof. Fisher Much smaller constant header More interesting video!

8 Department of Mechanical Engineering Stevens Institute of Technology  More detailed information (content) than in lab tours  Connect research project with larger picture  Approach of the research projects; uncertainty  Focus on u-grad participation  Window into research environment  Tie research to education  Evaluation will be critical:  Usability, scaffolding, etc Virtual research experiences Vibration based Micropower Generation Importance, Background Work Techniques, Issues involved. Comparison of Different Techniques & choosing Novel Design, Modeling, Justification Proto-Type fabrication & Testing, as proof of Concept Realization of process flow for MEMS scale fabrication Possible Issues that could be encountered, How to deal Microfabrication & Testing of the device. Packaging & re-testing of the device.

9 Department of Mechanical Engineering Stevens Institute of Technology Advantages of a multimedia based format Video documentation provides the motivation and indexing for students to learn engineering “content” material Video supplemented with content information (text, audio,etc) Provides students: 1.Window into practice of engineering 2.See type of ill-defined problems common in practice of engineering 3.Framework of how engineering education relatesto real-world engineering (Why am I learning this?) 4.Benefits recognized of co-ops, internships, etc (can we package and incorporate into curriculum)

10 Department of Mechanical Engineering Stevens Institute of Technology End with a story… Brooke, starting at Stevens in Fall, in lab for 2 weeks Explanation of my research… –What is a composite?- What is a polymer? –What is modulus?- What is strength? –What is a nanometer? –Why are carbon nanotubes so promising? –What could they be used for? ….

11 Department of Mechanical Engineering Stevens Institute of Technology Extra slides

12 Objectives: –Design the format/layout for for the learning environment –Design author interface mechanism (WebCT) for adding material (author mode) –Develop modules based on two Fisher research projects –Develop additional multimedia lab tours Interface mechanism: –Straightforward to upload video, text, audio, etc and edit module –Dynamic website so that both module and TOC updated –CD vs. online distribution; browser compatibility; OS (Windows vs Mac) –Database design, communication protocols, and content organization Research Project documentation –Audio/video collection of sufficient quality –Multimedia editing (video, audio) –Organization –Clarity of information and level-appropriateness Work in progress

13 Department of Mechanical Engineering Stevens Institute of Technology  Work-in-progress  Placeholders for now; better content later Multimedia interface - front page Author mode login Front page introduction/navigation Continue to labs

14 Department of Mechanical Engineering Stevens Institute of Technology  Main page for grouping of modules: “virtual lab tours”, VREUN, etc Environment main page Select lab from above menu Virtual lab tours currently available: MECBME -Nanomechanics/materials (Fisher)- Lab 1 (Prof) -Lab 2 (Prof)- Lab 2 (Prof) ECE -Multimedia Lab (Man) -Lab 2 (Prof)

15 Department of Mechanical Engineering Stevens Institute of Technology Multimedia learning environments for virtual experiential engineering and incorporation into the undergraduate curriculum Frank Fisher, ME Hong Man, ECE RIEE meeting May 27, 2005

16 Department of Mechanical Engineering Stevens Institute of Technology Introduction design, develop, and demonstrate a flexible multimedia- based learning environment facilitate the deployment of modules based on the video documentation of engineering practice to be incorporated into the undergraduate curriculum Virtual Co-op, Virtual Internship, Virtual REU


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