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Published byLorenzo Yongue Modified over 9 years ago
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An integrated model for improvement: Implications for study design Frank Davidoff, MD, MACP Editor Emeritus, Annals of Internal Medicine Executive Editor, Institute for Healthcare Improvement
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Scientific discovery Experiential discovery New generalizable knowledge Patients, populations in particular settings Improved outcomes + Locating, acquiring, and evaluating new knowledge Adapting evidence and redesigning practices Executing changes Developing and using measurements Established generalizable scientific knowledge Patients, populations in particular settings Desirable outcomes +
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The three kinds of learning that drive improvement Scientific discovery: learning about “what is” Experiential discovery: learning about “what works” (i.e., learning about learning) Experiential learning: learning “how to”
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Scientific discovery Experiential discovery New generalizable knowledge Patients, populations in particular settings Improved outcomes + Locating, acquiring, and evaluating new knowledge Adapting evidence and redesigning practices Executing changes Developing and using measurements Established generalizable scientific knowledge Patients, populations in particular settings Desirable outcomes +
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Experiential learning: what it looks like Setting: real-world, local, contextual variables not controlled Product: know-how, competence, “knowing-in-practice” Reflexiveness: learning changes the thing learned, i.e., performance – instability Originality: learning what’s already known
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Scientific and experiential discovery: what they look like Setting: artificial, protocol-driven, contextual variables controlled Product: abstract, conceptual knowledge Reflexiveness: discovery doesn’t change the thing discovered – stability Originality: discovering what’s not yet known or understood
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Experiential learning: the action cycle The generic cycle (informal): Experience Question Conceptualize Retry (Dewey, Piaget, Lewin, Schon, Kolb, et al)
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Experiential learning: the wholeness rule You need all the cycle’s elements No reflection (Q and C) stagnation No experience (E and R) pedantry
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Experiential learning: extending the action cycle The generic cycle (informal learning): Experience Question Conceptualize Retry The extended cycle (formal learning): Plan Do (E) Study (Q+C) Act (R)
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The experiential learning action cycle: what’s missing? Scientific and experiential discovery: Plan Do Study Publish Experiential learning: Plan Do Study Act Answer: No “Publish” step (Tom Nolan)
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Quality improvement: the need for extended action cycles A new generic cycle: Plan Do Study Act/Disseminate For experiential learning: Plan Do Study Act/Teach/Coach For experiential discovery: Plan Do Study Act/Publish/Discuss
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Failure to publish: the consequences Trouble establishing repeatability Prevents public scrutiny, accountability Reduces opportunity to clarify thinking Slows spread of known improvements Inhibits discovery of innovations Ethical issue: fails to give back to public Limits influence of publication on QI
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Publication shapes scientific discovery Peer review Requirement for authors’ control of data Requirement for authors’ control of decision to publish Publication guidelines –General: Uniform Requirements for Manuscripts (ICMJE) –By design and content (CONSORT)
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Can publication shape improvement? BMJ/QSHC 1999 publication guidelines –For less formal “QI case reports” New proposed publication guidelines –For more organized, formal QI projects: experiential discovery –Adopts IMRaD format: generic flow of all thinking in discovery –Not suitable for story telling, reviews, etc. –Potential impact on planning QI, funding decisions, editorial process
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Summary: An integrated model of QI Science-based care is complex Improvement must be layered on, built in Integrated model: 3 kinds of learning The key role of experiential learning Experiential discovery: link to generalizable knowledge Publication guidelines: help shape QI
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