Download presentation
Presentation is loading. Please wait.
Published byTyree Rowling Modified over 9 years ago
1
Improving Gameplay: Characterising Differences between NPCs & Human Players Jennifer Sandercock
2
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
4
Bot or Human? Lauren www.unrealtournament.com
5
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
7
?????? Study 1: Quake III ?
9
Study 2: Unreal Tournament 2004 ???? Case 1: Playing
10
Study 2: Unreal Tournament 2004 ????? Case 2: Observing
11
Study 2: Unreal Tournament 2004 PlayingObserving
12
Passing the Turing Test?
13
Bot or Human? Renegade www.unrealtournament.com
14
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
16
Characteristics of Bots & Human Players Categories Skill Level Personality Persistence & Vengeance Anticipation Learning Teaming Bot limitations and advantages
17
Characteristics least used PlayingObserving 1.Ability to learn from watching others 1.Similarity to known avatar (Bot) personality 2.Similarity to known avatar (Bot) personality 2.Ability to learn from watching others 3.Use of warning shots 4.Number of suicides4.Exploration of the entirety of the terrain 5.Knowledge of exact location of PowerUps 5.Always uses the same waypoint as an attack point
18
Characteristics most used PlayingObserving 1.Easy/hard to kill1.Direction of normal movement (e.g. always runs forwards) 2.Amount of movement during firing 3.Number of kills3.Amount of movement throughout entire game (e.g. stands still lots) 4.Aim Accuracy4.Ability to perform multiple tasks (e.g. jumping and firing simultaneously) 5.Amount of movement throughout entire game (e.g. stands still lots) 5.Movement through terrain: creative paths vs. erratic in a predictable way
20
Bot or Human? Romulus www.unrealtournament.com
21
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
22
Playing vs. Observing: Confidence Playing Observing
23
Playing vs. Observing: Accuracy Observing Playing
25
Bot or Human? Rylisa www.unrealtournament.com
26
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
27
Accurate Playing Characteristics When playing, people who got high accuracy rated the following as important: Ability to strafe Movement during firing
28
Inaccurate Observing Characteristics When observing, people who got low accuracy rated the following as important: Use of sniping positions Number of suicides Persistence to kill & to chase Number of kills Position during firing Ability to see behind Ability to react to being fired upon
29
Accurate Bot Characteristics When playing, people who got high accuracy rated the following as important: Amount of movement during firing Direction of normal movement (eg always runs forwards) Ability to perform multiple tasks (eg jumping & firing simultaneously) Types of weapons used Movement through terrain: creative paths vs erratic in a predictable way Movement to points in the room already traversed Priority to obtain PowerUps when entering rooms Ability to see behind their avatar Ability to react to being fired upon
30
Inaccurate Human Characteristics When observing, people who got low accuracy rated the following as important: Movement through terrain: creative paths vs erratic in a predictable way Interesting to watch Similarity of mistakes (eg always falls off a ledge at a given point) Exploration of the entirety of the terrain
32
Bot or Human? Virus www.unrealtournament.com
33
Outline Introduction Testing Methods Characteristics of Bots and Humans Playing vs. Observing Characteristics and Accuracy The Future Conclusions Questions
35
Bot or Human? Brock www.unrealtournament.com
36
“Getting Games and Military Simulations to Play Together” Jennifer Sandercock & Michael Papasimeon Friday 2:30pm Latrobe Theatre, Level 2
37
Questions?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.