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Over-view of Lab. 1 For more details – see the Lab. 1 web-site There will be a 20 min prelab quiz (based on Assignment 1 and 2) at the start of the lab. session
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2 /17 Print out the Lab. 1 web-pages for use as reference during the lab. period There will be a short 15-minute in-class quiz at the start of the lab. period – don’t be late Quiz will be based on knowledge demonstrated during assignments 1 and 2
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3 /17 Tasks to be tackled Test the provided C++ program to move audio signals in and out of the processor 10% -- Convert the ProcessDataCPP( )code into assembly code 15% -- Initialize the programmable flag interface 10% -- Get the mute sound operation to work (SW1) 15% -- Get the gargle sound operation to work (SW2) 15% -- Get the dancing lights function to work (C++ and provided code) 15% -- Get the volume control to work (Hard -- you might want to leave out -- still get A- on lab) 20% -- Documented code hand in Bonus marks available
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4 /17 Task 1 Download audio-talk-through program If you have not already done so, download and expand ENCM415Directory.zip file so that you have the correct directory. structure and test driven development environment needed for Laboratory 1. ENCM415Directory.zip Download and expand the files in CPP_Talkthrough.zip into your Lab1 directory.CPP_Talkthrough.zip Add the CPP_Talkthrough project in your Lab. 1 directory to the VisualDSP environment -- compile and link. Download the executable (.dxe) file onto the BF533 processor. Hook up your CD or IPOD output to the CJ2 stereo input. Hook up your ear-phones to the CJ3 stereo output. Run the CPP_Talkthrough.dxe executable and check that the talk through program is working.
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5 /17 Task 2 -- Convert ProcessDataCPP( ) to ProcessDataASM () – Assign. 2 Q3 In talkthrough.h. add a prototype for your assembly code function Process_DataASM; In ISR.cpp change to // call function that contains user code #if 0 Process_DataCPP(); // Use the C++ version #else Process_DataASM(); // C assembly code routines especially developed for Lab. 1 #endif Right-click on ProcessDataCPP.cpp entry. Use "FILE OPTIONS“ to exclude linking Use PROJECT | clean project Add your ProcessDataASM.asm file to the project, recompile and link. Check that your code works More details on the Lab. 1 web pages
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6 /17 Set up for Tasks 1 and Task 2 AUDIO-IN AUDIO-OUT
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7 /17 How we are building the volume controller SWITCHES ON FRONT PANEL PROGRAMMABLE FLAGS FIO_FLAG_D Register YOUR PROGRAM RUNNING ON THE BLACKFIN LED LIGHTS ON FRONT PANEL LED-CONTROLREGISTER EBIU INTERFACE ProcessDataASM( ) subroutine A/D D/A Interrupt routine D/A EAR PHONES A/D IPOD CD int ReadSwitches( )void WriteLED(int )
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8 /17 Special “power-connector” for Blackfin interface on logic lab. station
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9 /17 Special “power-connector” for Blackfin interface on logic lab. station
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10 /17 Connect 50-pin cable to Blackfin
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11 /17 Connect 50-pin cable to logic lab Make sure that all 50-pin connections are secure and proper. Power up the logic lab. station and check that is working
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12 /17 Task 3 – Initialize the Programmable flag interface – 16 I/O lines on the Blackfin Warning – could burn out the Blackfin processor if done incorrectly You need to set (store a known value to) a number of Blackfin internal registers Most important ones FIO_DIR – Data DIRection – 0 for input **** FIO_INEN – INterface ENable FIO_FLAG_D – Programmable FLAG Data register
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13 /17 Task 4 – Read the switches on the front pannel Final laboratory requirements SW1 connected to PF8 -- Mute button (This task) SW2 connected to PF9 -- Gargle button (Task 5) SW3 connected to PF10 -- Volume up (Task 7) SW4 connected to PF11 -- Volume down (Task 7) Build Initialize_ProgrammableFlagsASM ( ) Modify main( ) and ProcessDataASM( ) so that MUTE-operation works MUST HAVE 50 pin cable connected between logic board and Blackfin Logic board power supply must be turned on
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14 /17 Task 5 – Gargling operation Need to add a simple counter that increments by 1 every 1/44000 s Code is essentially Assignment 2 Q2 Use the counter to turn the sound off and on every ½ s Gargling sound is produced. You need to have a signed demo sheet from a 2 nd or 4 th year student. Bonus if not from department
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15 /17 Gargle and Mute int main( ) { InitializeSwitchInterface( ); // Check Lab. 1 for “exact name needed” InitializeLEDInterface( ); #define SWITCHBITS 0x0F00 // Looking in MIPs notes about // using a mask and the // AND bit-wise operation // to select “desired bits” while (1) { // Forever loop int switch_value = ReadProgrammableFlagsASM( ); // if switch 1 is on – set volatile mute_on = 1; // other wise set mute_on = 0; // if switch 2 is on – set volatile cause_gargle = 1; // other wise set cause_gargle = 0 }
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16 /17 Example from Assignment 2 Help Task 4 code --- mute button void Process_DataASM(void) { if (mute_on = = FALSE) MakeTheSound( ); } WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2 File “interruptservice.cpp” extern volatile boolean mute_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; }
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17 /17 Task 5 code -- Gargle void Process_DataASM(void) { if (mute_on = = FALSE) if (gargle_on == 0) MakeTheSound( ); } Some how we want to do the following Is cause_gargle is true – no sound for ½ s and then sound for ½ s Do this by changing gargle_on from 1 to 0 to 1 at ½ s intervals? How? WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2 File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; }
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18 /17 Profound Procrastination Programming File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( ) else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2 File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; }
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19 /17 Profound Procrastination Programming File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( ) else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2 This interrupt routine is executed every 1 / 44000 s For 22000 of those times we want gargle_on For the next 220 of those times we want the gargle off So we develop a counter
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20 /17 Profound Procrastination Programming File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( ) else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2 extern volatile int gargle_on; void TurnGargleOnThenOff( ) { static long int count = 0; count = count + 1; if (count >= 22000) { count = 0; gargle_on = 1 – gargle_on); } Check task 5 web-pages to see if TurnGargleOnThenOff( ) is to be written in assembly code or in C++
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21 /17 Task 6 – LED interface and Dancing Lights LED interface setup code provided Check that you can read switches and make the values appear on the LED Then – writing in “C++” code (interfaced to your assembly code) – display the amplitude (absolute value) of the sound
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22 /17 Solving Lab. 1 Task 6 Dancing lights Many different ways – you and your partner work one out One of the ways is to “call a C++ function” from inside your assembly code routine ProcessDataASM( ). How to do that was handled in Assignment 2 and also provided in detail on the web-pages
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23 /17 Task 7 – Volume control Writing in C++, develop the final volume control Note there are test codes available to test out your equipment This code can be used to test the switches and the LED interface on your board. SwitchToLED.dxe SwitchToLED.dxe This is the final version of my code for Lab. 1. DrSmithLab1Final.dxeDrSmithLab1Final.dxe
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24 /17 Information of the marks and what needs to be handed in Hand in at the start of the Thursday tutorial Sec. 1 – 6 th October Sec. 2 – 13 th October (Same day as planned prelab. 2 quiz) Note Lab.1 Section 1 is first session – Sept 26th Section 2 is second session – Oct. 3rd THERE ARE NO LABS ON THE MONDAY OF THANKSGIVING Note Lab. 2 Section 2 is first session – Oct. 17 th Section 1 is second session – Oct 24 th
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25 /17 Tasks to be tackled Test the provided C++ program to move audio signals in and out of the processor 10% -- Convert the ProcessDataCPP( )code into assembly code 15% -- Initialize the programmable flag interface 10% -- Get the mute sound operation to work (SW1) 15% -- Get the gargle sound operation to work (SW2) 15% -- Get the dancing lights function to work (C++ and provided code) 15% -- Get the volume control to work (Hard -- you might want to leave out -- still get A- on lab) 20% -- Documented code hand in Bonus marks available
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26 /17 What is currently planned for Lab. 2? Develop a digital thermometer using LED and print out to display the temperature Use the digital thermometer as remote control sensor to control the volume of sound (from Lab. 1)
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