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1 1  Test the Scrum Knowledge of your team.  Play by the rules of Jeopardy® ◦ Play in two teams ◦ Assign a score keeper ◦ All answers have to be in.

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Presentation on theme: "1 1  Test the Scrum Knowledge of your team.  Play by the rules of Jeopardy® ◦ Play in two teams ◦ Assign a score keeper ◦ All answers have to be in."— Presentation transcript:

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2 1 1  Test the Scrum Knowledge of your team.  Play by the rules of Jeopardy® ◦ Play in two teams ◦ Assign a score keeper ◦ All answers have to be in the form of a question  Once you have completed all of the main questions, you select “Final Question” and decide how much you team wants to wager.  The arrow icon is the correct answer:  The home icon brings you back to the main page:  This game is the Day 2 Review from our Scrum Master Certification Training: http://AgileProjectManagementTraining.com http://AgileProjectManagementTraining.com

3 2 2 Final Question Product Management Scrum Roles Scrum Events Potpourri 100 200 300 400 500

4 3 3  May be difficult to understand relationship between stories  Not suitable for requirements traceability (if required by process)  Can be difficult scaling to large teams

5 4 4  Why not to use User Stories?

6 5 5  Agreement between customer and developer to have a conversation.

7 6 6  What are User Stories?

8 7 7  Independent  Negotiable  Valuable  Estimable  Small  Testable

9 8 8  What does INVEST stand for?

10 9 9  User interviews  Prototyping  Questionnaires  Observation  Story-writing workshops

11 10  What are techniques for gathering User Stories?

12 11  Fictitious users who help define a system

13 12  What are Personas?

14 13  Champion of Scrum within the Organization

15 14  Who is the Scrum Master?

16 15  Establishes the product vision with stakeholders

17 16  Who is the Product Owner?

18 17  Provides all project status reporting

19 18  Who is the Scrum Master?

20 19  Self-organizes/self-assigns

21 20  Who is the Development Team?

22 21  Creates the project plan and dashboard report.

23 22  What role is not defined by Scrum?

24 23  15 minutes every day

25 24  What is the Daily Scrum?

26 25  Product Vision  Product Roadmap  Release Plan  Sprint Plan  Daily Plan

27 26  What is the Product Lifecycle in Scrum? or  What is Progressive Elaboration?

28 27  Inspect and adapt  Be transparent  The Art of Possible  Self-organizing teams

29 28  What are core principles of Scrum?

30 29  Sprint Planning  Sprint Duration  Daily Scrums  Sprint Review  Sprint Retrospective

31 30  What components of Scrum are time-boxed?

32 31  Most often the biggest change  Full of Scrumbuts  Highlights and exacerbates existing problems

33 32  What are challenges of the self-organizing team?

34 33  Tracks work remaining

35 34  What is a burndown chart?

36 35  Face-to-face  Osmotic communication  Active listening  Distributed teams

37 36  What are the best ways to communicate on Agile teams?

38 37  The list of activities (coding comments, unit testing, integration testing, release notes, design documents, etc.) which supports the expected business value.

39 38  What is the Definition of Done?

40 39  Define the target of change  Identify which are driving and restraining forces  Analyze the forces to identify which can be changed  Create an action plan to make the changes to the forces

41 40  What is a Force Field Analysis?

42 41  Easy to read  Can be understood at a glance  Can change frequently  Easy to manage

43 42  What are Information Radiators?

44 43 Please determine your wager with your team. Topic: Estimating

45 44  Each team member sequences a subset of the product backlog from smallest to largest user story

46 45  What is Affinity Estimating?

47 Copyrighted material. 2011 46


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