Download presentation
Presentation is loading. Please wait.
Published byMaia Place Modified over 9 years ago
1
Michael Markovitch Joint work with Gabriel Scalosub Department of Communications Systems Engineering Ben-Gurion University Bounded Delay Scheduling with Packet Dependencies
2
Real Time Video Streaming 2 Sandvine, “Global Internet phenomena report – 1H 2013”
3
Real Time Video Streaming Video streams are comprised of frames – Bursty traffic Video frames can be large (>>1500B) – Fragmentation Interdependency between different packets – Dropping some packets -> drop frame Packets MUST arrive in a timely manner 3
4
Current situation & Related work Best practices: – DiffServ AF queue for video streams – Admission control (average throughput) Number of streams can be large – Average throughput < channel access rate – Overlapping bursts >> momentary channel rate Related work – FIFO queuing with dependencies – Deadline scheduling without dependencies [MPR, 2011] [MPR, 2012] [EHMPRR, 2012] [KPS, 2013] [SML, 2013] [EW, 2012] [AMS, 2002] 4
5
Deadline scheduling Every packet has a deadline Focus on scheduling Queue size assumed unbounded More information (than FIFO) 5
6
Buffer and Traffic Model Single non-FIFO queue of infinite size (one hop) Discrete time: Every packet : – One of multiple packets in a frame – Has arrival time, deadline, size and value Goal: Maximize value of completed frames Arrival substep Delivery substep Cleanup substep Packets arriveOne packet deliveredPackets may be dropped 6
7
Buffer and Traffic Model 7 k = 12
8
Buffer and Traffic Model Uniform slack – d Packets can be scheduled on arrival 8 Arrival sequence schedule t t Arrival(p) Deadline(p) d d
9
Buffer and Traffic Model Finite burst size – b 9 Arrival sequence t b
10
Buffer and Traffic Model 10
11
Competitive analysis 11
12
A proactive greedy algorithm Ensures completion of at least one frame – Holds packets of only one frame 12 Arrival substep Delivery substep Cleanup substep Packets arriveOne packet deliveredPackets may be dropped
13
Proactive greedy - example Arrival sequence Proactive greedy schedule 13
14
Proactive greedy – competitiveness Competitive ratio – Details in the paper Not far off from the lower bound 14
15
A better greedy algorithm 15 Why?
16
Greedy algorithm - analysis Competitive ratio – Details in the paper We have a matching lower bound Reminder: For proactive greedy – 16
17
What about the deadlines? Deadlines not used explicitly Bad news? – Worst case performance matches lower bound Good news – There is space for more interesting algorithms – Improve general performance How can deadlines be utilized? – Several approaches presented in the paper 17
18
Simulation Three online algorithms: – “Vanilla” greedy algorithm – Greedy algorithm with slack tie breaker – Opportunistic algorithm And the best current offline approximation 18
19
Simulation Simulation details: – Average throughput = channel access rate – 50 streams at 30FPS – Each stream starts at a random time Between 0 and 33ms – Random (short) time between successive packets “jitter” between packets of a single frame 19
20
Simulation results 20
21
To sum up First work considering both deadline scheduling and packet dependencies Very simplified model – Yet hard Improvements to the model – Non uniform slack – Randomization – Redundancy 21
22
Questions? markomic@post.bgu.ac.il 22
23
Video Streaming There are two main approaches for streaming video: – Large buffer – Small buffer Real time video streaming – small buffer – Can not send data before it is created 23
24
Example - Telesurgery 24 M. Anvari, C. McKinley, and H. Stein. Establishment of the World's First Telerobotic Remote Surgical Service, Ann Surg. Mar 2005; 241(3): 460–464.
25
Real time video streaming A single frame can require many IP packets (>>1500B) Real time video blues: – Dropping a single packet can result in an entire frame being dropped (no EC) – Too much delay → frame unusable – Best practice does not provide any guarantees 25
26
Proactive greedy - analysis Arrival sequence Proactive greedy schedule Direct mapping Indirect mapping 26
27
Tie breaking with deadlines The real world performance can be greatly affected by the choice of a tie breaking rule: – EDF (Earliest Deadline First) tie breaking This is a refinement of the greedy algorithm – Allows to keep as much frames alive as possible – Retains the scheduling preference 27
28
Non obstructive EDF Can we further refine the greedy algorithm? – How to keep even more frame alive? – Alter the scheduling preference so we can schedule a packet belonging to a frame of lower preference if according to current information a it will not cause a higher preference frame to expire An attempt to imitate the offline approximation by keeping as many frames alive as possible 28
29
Opportunistic provisional schedule 29 Slack 1 2 345
30
Lower bound for deterministic algorithms We assume that the maximal burst size b is finite, and that b≥2d We use competitive analysis to bound the performance of deterministic online algorithms For general traffic with bounded burst size, any deterministic online algorithm has a competitive ratio 30
31
Lower bound for deterministic (algorithms (cont Arrival sequence Online algorithm’s schedule Adversary’s schedule d=1, b=4 31
32
Proactive greedy - analysis Arrival sequence Proactive greedy schedule Direct mapping Indirect mapping 32
33
Proactive greedy – competitiveness 33
34
Greedy algorithm - analysis 34
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.