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MORPHOLOGY OF THE FOLKTALE
VLADIMIR PROPP By Ema Ramot
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MORPHOLOGY is a description of the tale according to its component parts and the relationship of these components to each other and to the whole
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LINEAR SEQUENTIAL STRUCTURE
Follows the cronological order of the linear sequence of elements in the text as reported from an informant.
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FUNCTIONS OF DRAMATIS PERSONAE
Limited – 31 functions A large number arranged in pairs (prohibition – violation) In groups (villainy – dispatch – decision for counteraction – departure) Individual (absentation, punishment, marriage)
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1. ABSENTATION One of the members of a family absents himself from home (goes on a distant journey, visiting, fishing, for a walk)
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2. INTERDICTION A prohibition is addressed to the hero
(you dare not look into the closet)
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3. VIOLATION OF INTERDICTION
The prohibition is violated a new personage enters the tale – the villain (a dragon, a witch)
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4. RECONNAISSANCE It has the aim of finding out the location of children, precious objects.....
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5. DELIVERY The villain receives information about his victim (directly receives an answer, a dialogue between the stepmother and the mirror)
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TRICKERY The villain attempts to deceive the victim in order to take possession of him or his belongings (the villain assumes a disguise, uses persuasion, applies magical means.....)
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7. COMPLICITY The victim submits to deception and unwittingly helps his enemy (interdictions are always broken and deceitful proposals are always accepted and fulfilled)
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8. VILLAINY Complication is begun
The villain causes harm or injury to a member of a family (abducts a person, takes away a magical agent, spoils the crops, causes bodily harm, causes a sudden disappearance, casts a spell.....)
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8.a LACK One member of a family either lacks something or desires to have something (wondrous objects, bride.....)
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9. MEDIATION, THE CONNECTIVE INCIDENT
Misfortune or lack is made known, the hero is approached with a request, he is allowed to go or is dispatched
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10. BEGINNING COUNTERACTION
The seeker agrees to or decides upon counteraction
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11. DEPARTURE The hero leaves home
A new character enters the tale – THE DONOR or THE PROVIDER (usually encountered accidentally) The seeker hero or the victim hero obtains some agent (usually magical) which permits the eventual liquidation of misfortune.
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12. THE FIRST FUNCTION OF THE DONOR
The hero is tested, which prepares for his receiving a magical agent or a helper
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13. THE HERO`S REACTION The hero reacts to the actions of the future donor
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14. PROVISION OR RECEIPT OF A MAGICAL AGENT
The hero acquires the use of magical agent
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15. SPATIAL TRANSFERENCE BETWEEN TWO KINGDOMS, GUIDANCE
The hero is transferred, delivered or led to the whereabouts of an object of search
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16. STRUGGLE The hero and the villain join in direct combat
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17. BRANDING, MARKING The hero is branded (receives a wound, a princess brands the hero on the forehead with a signet ring.....)
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18. VICTORY The villain is defeated
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19. LIQUIDATION The initial misfortune or lack is liquidated
The narrative receives its peak
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20. RETURN The hero returns
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21. PURSUIT, CHASE The hero is pursued
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22. RESCUE The hero is rescued
Many tales end on the note of rescue from pursuit or there is another misfortune etc.
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23. UNRECOGNIZED ARRIVAL The hero, unrecognized, arrives home or in another country
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24. UNFOUNDED CLAIMS A false hero presents unfounded claims.
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25. DIFFICULT TASK A difficult task is proposed to the hero.
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26. SOLUTION The task is resolved
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27. ROCOGNITION The hero is recognized.
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28. EXPOSURE The false hero or villain is exposed.
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29. TRANSFIGURATION The hero is given a new appearance.
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30. PUNISHMENT The villain is punished.
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31. WEDDING The hero is married/ascends the throne.
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