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Published byGarrison Waldie Modified over 9 years ago
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Getting Started in FIRST Tech Challenge TETRIX & FTC Field Control Overview
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About Me Mark Edelman – Computer & Electrical Engineer – Co-Founder, Playing At Learning 10 year FIRST Volunteer – FIRST LEGO League Affiliate Partner – FIRST Tech Challenge Affiliate Partner – FIRST Tech Challenge Game Design Committee – Head Referee FIRST Robotics Competition Regionals Silicon Valley Sacramento – Mentor FRC Team #2489 – The Insomniacs
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So You Want to Compete in FTC? Robot Architecture The Programming Tools FIRST Tech Challenge Tournaments Resources
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FIRST Tech Challenge Robot Architecture Important to Understand! What are the parts? How does it all fit together? Why?
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Definition of a Robot Sense, Plan, Act – Sensors (sense) – Controller (plan) – Actuators (act) Motors Servos
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The Mechanical System TETRIX Grid-based construction system Nut/Bolt assembly Designed for flexibility & robustness Learning the equipment – TETRIX Getting Started Guide – Particularly the 1 st three lessons!!!
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The Controller LEGO Mindstorms NXT Controller Custom Firmware to support non-LEGO programming environments – RobotC – LabVIEW
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Motor & Servo Control Motor & Servo Control Modules from HiTechnic – Connect via NXT sensor ports – Utilize I2C high-speed serial connection capabilities built into sensor ports
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Sensors Allows robot to sense its environment Many kinds – LEGO: Touch, Light, Color, Ultrasonic Rangefinder – HiTechnic: Compass Sensor Accelerometer Gyroscope IR Seeker Magnetic Proximity Detector Sensor Prototyping Board
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Some Key Sensors IR Seeker Magnetic Sensor
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The Communication System Field Control System – 1 computer controlling all robots – 8 gamepads 2 per robot Gamepads are effectively sensors! WiFi Communication – Field router – Samantha communication module
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Samantha What? – WiFi bridge between a robot and the field control system Why? – Allows remote start/stop of programs – Allows remote control of robot (via gamepads) How? – Connects to USB port on NXT Controller – Configuration managed via uploads from USB drive
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Programming Your Robot Options – RobotC – LabVIEW Templates – Simplified handling of interaction with FCS – Handles decoding of Joystick data! Multiple programs! – Autonomous Mode – Teleoperated Mode
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Robot C C Programming Environment – Product of Carnegie Mellon Robotics Academy – Abstractions to make programming easier Sensor Configuration Motor/Servo Configuration Joystick Control
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LabVIEW National Instruments Graphical programming environment Workshop in coming weeks!!!
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FIRST Tech Challenge Tournament Key spaces – Pits – Competition Floor – Judging Rooms Inspection
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FTC Pits Practice area for teams What to Expect – Practice field – Table per team May have chairs – Power for laptops Should bring an extension cord in case power not close! Inspection often happens in pits!
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Competition Floor 1 or more official fields Seating for spectators A/V – Music – Announcers – Video cameras – Projection screens Queuing area
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Inspection Formal inspection of robot Required for robot to be able to compete Checklist of inspection steps All based on rules from Game Manual Multiple phases – Hardware inspection – Software inspection – Field inspection
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Hardware Inspection Sizing box Allowed materials Sharp/hazardous construction Bill of Materials (BOM)
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Software Inspection Version of Firmware in NXT 4 digit team number, i.e. – 0003 – 1234 – 0890 Sleep timer Off Required files – Samostat
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Field Inspection Done on competition fields Samantha module flashed with tournament configuration – FTC_FIELD – FTC_PIT Robot run through FCS to demonstrate control sequence
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Judging Typically done in morning Interview with panel of judges – Usually at least 15 minutes May be additional interviews/contacts with judges throughout remainder of event
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Qualification Matches Usually several (typically at least 5) Schedule of matches created morning of event Randomly paired with other teams to form alliances New alliance partners each match
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Alliance Selection Rankings at end of day determine alliance captains – Top 4 teams become Alliance Captains Draft teams to fill alliance – Alliances of 2 teams for small events – Alliances of 3 teams for larger events Alliances are fixed for remainder of tournament
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Elimination Matches Semi-finals Finals Play until one alliance has won twice – i.e. best of three
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Strategies for Teams Multiple strategies – Offense – Defense Alliance play – Not working alone – How can your team’s robot work with other robots?
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Strategies for Teams Scouting – Know the teams Alliance partners Opponents – Gracious Professionalism Talk to your partners ahead of matches – Plan strategies & tactics
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Gotchas Power Wiring – One of largest causes of robot failure Samantha – Mounting – USB Cabling – Power Cabling Programming – Not using or misusing the code templates Sleep Timer
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