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VR graphics.ssu.ac. kr 1 Ultrasonic Trackers Definition: A non-contact position measurement device that uses an ultrasonic signal produced by a stationary transmitter to determine the real-time position/orientation of a moving receiver. Input Devices
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VR graphics.ssu.ac. kr 2 Ultrasonic Trackers Use low-frequency ultrasound to measure position; Sound produced by a fixed triangular source (speakers); Number of sources grows with the tracker work envelope; The receiver is triangular and attached to the tracked object and has three microphones; Distance is inferred from the sound time of flight; Sensitive to air temperature and other noise sources; Requires “direct line of sight”; Slower than magnetic trackers (max 50 updates/sec). Input Devices
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VR graphics.ssu.ac. kr 3 Ultrasonic tracker (Logitech) Input Devices
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VR graphics.ssu.ac. kr 4 Large-volume ultrasonic tracker (Logitech) Input Devices
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VR graphics.ssu.ac. kr 5 Optical Trackers Definition: A non-contact position measurement device that uses optical sensing to determine the real-time position/orientation of an object Input Devices
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VR graphics.ssu.ac. kr 6 Optical trackers: a) outside-looking-in; b) inside-looking-out Input Devices
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VR graphics.ssu.ac. kr 7 HiBall 3000 wide area tracker HiBall 3000 wide area tracker (courtesy of 3rdTech Inc.) 6 optical lenses HiBall Optical Sensor HiBall Optical Sensor interior Signal conditioning electronics electronics 6 photodiodes The sensor advantages are: High sampling rate (2000 Hz); High accuracy (0.5 mm, 0.03°) and high resolution (0.2 mm, 0.03°) Impervious to metallic or ultrasonic interference; Very large tracking area (up to 40 ft x 40 ft), small weight (8 oz).
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VR graphics.ssu.ac. kr 8 HiBall 3000 tracker HiBall 3000 tracker on an HMD on an HMD Lateral effect photo diodes
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VR graphics.ssu.ac. kr 9 Types of VR Applications Types of VR Applications Beacon array modules (6 strips with 8 LED/strip)
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VR graphics.ssu.ac. kr 10 Inertial Trackers No interference from metallic objects; No interference from magnetic fields; Large-volume tracking; “Source-less” orientation tracking; Full-room tracking; A newer technology. Input Devices
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VR graphics.ssu.ac. kr 11 But… Errors grow geometrically in time! Gyroscope errors result in large position errors; Needs independent position estimation to reduce “drift”; Input Devices
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VR graphics.ssu.ac. kr 12 InterSense Stereo Glasses tracker (courtesy of Intersense Co.) I-Cube Accel./gyro Ultrasonic emitter
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VR graphics.ssu.ac. kr 13 InterSense Stereo stylus tracker (courtesy of Intersense Co.) Accelerometer Ultrasonic emitter
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VR graphics.ssu.ac. kr 14 Navigation and Gesture Input Devices Navigation interfaces allow relative position control of virtual objects; Gesture interfaces allow dexterous control of virtual objects and interaction through gesture recognition. Input Devices
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VR graphics.ssu.ac. kr 15 Navigation Input Devices Are the Cubic Mouse and the 3-D probe; Perform relative position/velocity control of virtual objects; Allow “fly-by” application by controlling a virtual camera. Input Devices
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VR graphics.ssu.ac. kr 16 The Cubic Mouse Input Devices VC 2.2 book CD
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VR graphics.ssu.ac. kr 17 The Microscribe (Immersion Co.) Input Devices
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VR graphics.ssu.ac. kr 18 Gesture Input Devices Are sensing gloves such as: - Fakespace “Pinch Glove” - 5DT Data Glove; - The DidjiGlove - Immersion “CyberGlove” Have larger work envelope than trackballs/3-D probes; Need calibration for user’s hand. Input Devices
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VR graphics.ssu.ac. kr 19 Hand work envelope vs. interface type Input Devices
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VR graphics.ssu.ac. kr 20 The Pinch Glove (Fakespace Co.) - no joint measures, but contact detection
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VR graphics.ssu.ac. kr 21 The Pinch Glove (Fakespace Co.)
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VR graphics.ssu.ac. kr 22 The glove interface: a) five-sensor version; b) 16-sensor version A) One optical fiber/finger Roll/pitch sensing Two sensors/finger plus abduction sensors 5DT Data Glove 100 datasets/sec, 12 bit A/D flexion resolution, wireless version transmits data at 30 m, needs calibration
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VR graphics.ssu.ac. kr 23 5DT Data Glove
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VR graphics.ssu.ac. kr 24 5DT Data Glove Input Devices
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VR graphics.ssu.ac. kr 25 Inexpensive wired glove for computer animation; Uses capacitive sensors (two per finger) and a 10-bit A/D converter (1,024 points); Can do 70 hand configuration reads/sec.; Communicates with the host over an RS232 (19.2 k) The Didgiglove
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VR graphics.ssu.ac. kr 26 The CyberGlove Uses 18-22 linear sensors – electrical strain gauges; Angles are obtained by measuring voltages on a Wheastone bridge; 112 gestures/sec “filtered”. Sensor resolution 0.5 degrees, but errors accumulate to the fingertip (open kinematic chain); Needs calibration when put on the hand; Is expensive (about $10,000)
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VR graphics.ssu.ac. kr 27 The CyberGlove (Vertex Co.) VC 2.3 on book CD
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VR graphics.ssu.ac. kr 28 SpecificationsPinch Glove5DT Data GloveDidjigloveCyberGlove Number of sensors Sensor type Record/sec Sensor resolution Communication rate Wrist sensors 7/glove (2 gloves) Electrical NA 1bit (2 Points) Wired (19.2kb) None 5 or 14/glove (1 glove) Fiber-optic 100(5DT 5W), 200(5DT 5) 8bit (256 Points) Wireless(9.600kb) Wired(19.2kb) Pitch (5DT 5 model) 10/glove (2 gloves) Capacitive 70 10 bit (1024 points) Wired (19.2kb) None 18 or 22/glove (1 glove) Strain gauge 150(unfiltered) 112(filtered) 0.5° Wired (115kb) Pitch and yaw
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