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Published byDarius Biggers Modified over 9 years ago
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14th week, Applications Hand Gesture Recognition and Virtual Game Control Based on 3D Accelerometer and EMG Sensors Spring Semester, 2010
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Outline Motivation Hand Gesture Recognition Virtual Game Control
Experiments Summary
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Hand Gesture-based HCI
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Sensing Techniques Vision-based Movement-based EMG-based
+ Easily track hand gestures - Sensitive to user’s circumstances Movement-based Glove: + Achieve good performance / - wear a cumbersome glove (hinders the convenience and naturalness of HCI) ACC: Easy to wear and recognize EMG-based Hands-free application yet less accurate
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Motivation Each sensing technique has its own advances and capabilities multiple sensor fusion ACC-based gesture control Well suited to distinguish noticeable, larger scale gestures EMG-based gesture control Contain rich information about hand gestures of various size scales We considered the complementary features of ACC (recognition) and EMG (segmentation + recognition)
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Hand Gesture Recognition
Proposed system Segmentation Feature extraction Recognition with HMM
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Hand Gesture Recognition
Data Segmentation As hand movement switches from one gesture to another one, the corresponding muscles relax for a while Onset threshold Determine active segments Offset threshold Prevent the fragmentation
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Feature Extraction: EMG
Hand Gesture Recognition Feature Extraction: EMG Frame-based extraction Every EMG channel is filtered by Hamming window Minimize the signal discontinuities 4×n dimensional feature vectors 3rd order auto-regressive coefficients Mean absolute value Window size = 250ms
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Feature Extraction: ACC
Hand Gesture Recognition Feature Extraction: ACC Normalize the variations in the scale and speed of gesture Scale the amplitude of the data Extrapolate the active segment to 32 points 3×32 dimensional feature vectors
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HMM for Recognition Multi-stream HMMs Weight factors
Hand Gesture Recognition HMM for Recognition Multi-stream HMMs Weight factors Recognition result
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Virtual Game Control
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Experiments: Setup Delsys Myomonitor IV sensor system Five subjects
Four-channel EMG + a 3D-ACC Five subjects Utilize LR HMMs with five states Built EMG and ACC HMMs independently (weight = 0.5) Training set is collected by 10 repetitions
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Experiments Results
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Summary Hand gesture recognition can be utilized in natural interaction between human and computers EMG + ACC to achieve real-time hand gesture recognition Virtual Rubik’s Cube game
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