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Published byRachael Renner Modified over 9 years ago
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Copyright 1999 all rights reserved Input Devices n What types are there? n Why do we need them? –What functions do they perform? n What are desirable characteristics for an input device? ?
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Copyright 1999 all rights reserved Input Device Types Trackball Joystick Graphic tablet Touch screen Stylus Mouse Keyboard Scanner Voice input Touch pad Gaze Glove
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Copyright 1999 all rights reserved Generating Computer Input n Humans need mechanisms for communicating with their computers n the type of mechanism depends on the type of input required by the computer ?
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Copyright 1999 all rights reserved Generating Computer Input n Since computers support such a large variety of tasks, a large number of input mechanisms exist n There is no all- purpose input device!!! –the keyboard is the most general one.
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Copyright 1999 all rights reserved Desirable Characteristics n Human performance –Speed and accuracy –Learning n Human protection –Fatigue and comfort –Repetitive stress injury
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Copyright 1999 all rights reserved Desirable Characteristics n Match to Special Environments –Space and grime –Hands occupied –Minimal desk space –Mobile n Match to Task
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Copyright 1999 all rights reserved Typical User Tasks n Point to object on screen n Select object n Motion –Draw –Drag –Move –Position –Orient
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Copyright 1999 all rights reserved Evaluating Device Characteristics n Direct vs. Indirect –Direct--operates on the screen –Indirect--different location, e.g., desktop n Mapping of motion –Direction –Distance –Speed
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Copyright 1999 all rights reserved Trackball n Spherical object rotates freely in a socket n Direction and speed translate to cursor movement n Usually has buttons
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Copyright 1999 all rights reserved Trackball n Good for –Pointing –Selecting –Portable computers n Not so good for –Drawing –Dragging
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Copyright 1999 all rights reserved Joystick n Stick or bat anchored at bottom n Motion is X-Y or 360° n Fingertip or hand grip n Motion “steers” cursor n Some respond to pressure, not motion
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Copyright 1999 all rights reserved Joystick n Good for –Games –Flying aircraft –Point designation –Handicapped individuals n Not so good for –Drawing –Fine selection
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Copyright 1999 all rights reserved Graphics Tablet n Surface sensitive to light, heat, RF, or touch n Operated with finger, light/RF pen, or stylus n Cursor tracks movements on tablet
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Copyright 1999 all rights reserved Graphics Tablet n Good for –Drawing –Tracing –Digitizing –Handwriting –Two handed input n Not so good for –Cramped spaces –Selection
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Copyright 1999 all rights reserved Touch Screen n Surface on computer screen is sensitive to touch n Finger or stylus n Pressure or light blockage n Cursor tracks touch motion press here
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Copyright 1999 all rights reserved Touch Screen n Good for –Gross selection –Novice Users –Special environments Shop floorShop floor KiosksKiosks Burger KingBurger King n Not Good for –Constant use –Drawing
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Copyright 1999 all rights reserved Light Pen or Stylus n Surface on computer screen is sensitive to special stylus n Cursor tracks stylus motion
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Copyright 1999 all rights reserved Pen or Stylus n Good for –Freehand drawing –Handwriting recognition Palm Pilot & NewtonPalm Pilot & Newton –Pointing n Not good for –Writing tasks –Dragging
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Copyright 1999 all rights reserved Mouse n Rectangular, movable control n Cursor tracks mouse motion n Usually has one, two, or three buttons n Currently most common pointing device
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Copyright 1999 all rights reserved Mouse n Good for: –Pointing –Selecting –Dragging –Grabbing n Not so good for: –Drawing –Cramped spaces
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Copyright 1999 all rights reserved Keyboard n “Standard” typewriter keyboard n Cursor movement keys n Additional function keys
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Copyright 1999 all rights reserved Keyboard n Currently most common input device n Various layouts –QWERTY –Dvorak –Chord –Ergonomic split, etc.
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Copyright 1999 all rights reserved Other Input Devices Not as common…yet!
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Copyright 1999 all rights reserved Scanner n For digitizing information –Graphics –Text n Easier to draw on paper and digitize input than to draw on computer
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Copyright 1999 all rights reserved Voice Input n Good for –Limited vocabulary input –Hands free tasks –Handicapped users n Bad for –Natural language understanding –Casual users
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Copyright 1999 all rights reserved Glove n Good for: –Grabbing –Pointing –Tactile sensation –3-D tasks –Telerobotics n Not so good for: –2-D environments –Drawing
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Copyright 1999 all rights reserved Gaze n Gaze is the process of making menu selections with one’s eyes n Uses an eye tracking device n Head mounted or heads up displays –user has a see through visor in front of their eyes on which the computer display is projected –fighter pilots and repair personnel doing complex repair tasks use head-mounted displays
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Copyright 1999 all rights reserved Gaze n Good for –Handicapped personnel –Tasks requiring both hands flyingflying repairrepair n Not so good for –Normal selection tasks –Very tiring & difficult to use
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