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Virtual Reality Classroom discussion/ Write down answers to the following questions 

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Presentation on theme: "Virtual Reality Classroom discussion/ Write down answers to the following questions "— Presentation transcript:

1 Virtual Reality Classroom discussion/ Write down answers to the following questions 

2 Reading Comprehension p.35-p.39

3 a paradox 1. Is virtual reality real? (Why yes, why no?)

4 Virtual reality/ brief definition Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback. Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback.

5 cyberspace 2. What is the difference between a cyberspace and virtual reality?

6 cyberspace The electronic medium of computer networks, in which online communication takes place. The electronic medium of computer networks, in which online communication takes place. the computer and Internet world and its virtual reality, the `global village' of electronic communication; also called cyberworld, cyberspace the computer and Internet world and its virtual reality, the `global village' of electronic communication; also called cyberworld, cyberspace

7 <jargon> (Coined by William Gibson) Notional "information-space" loaded with visual cues and navigable with brain-computer interfaces called "cyberspace decks"; a characteristic prop of cyberpunk SF. In 1991 serious efforts to construct virtual reality interfaces modeled explicitly on Gibsonian cyberspace were already under way, using more conventional devices such as glove sensors and binocular TV headsets. (Coined by William Gibson) Notional "information-space" loaded with visual cues and navigable with brain-computer interfaces called "cyberspace decks"; a characteristic prop of cyberpunk SF. In 1991 serious efforts to construct virtual reality interfaces modeled explicitly on Gibsonian cyberspace were already under way, using more conventional devices such as glove sensors and binocular TV headsets.William Gibsoncyberpunkvirtual realityWilliam Gibsoncyberpunkvirtual reality

8 3. The two chief characteristics of virtual reality?

9 4. Can you think of applications for VR that are not mentioned in this reading? Please give three examples.

10 5. Do you agree that the future of virtual reality is unlimited? Why?/ or why not? Please list three reasons.

11 Homework 1. Reading: p. 40-p. 44 1. Reading: p. 40-p. 44 2. Writing practice: (1) list twenty difficult words and give one or two examples to each word. (2) List ten phrases. 2. Writing practice: (1) list twenty difficult words and give one or two examples to each word. (2) List ten phrases. 3. pronunciation practice: paragraph 7 of p.28 ( three students will be assigned to read it loudly in class.) 3. pronunciation practice: paragraph 7 of p.28 ( three students will be assigned to read it loudly in class.)

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