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Published byKyle Thames Modified over 9 years ago
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1 GB-109 – Elementos de Computação Gráfica Professor Gilson A. Giraldi (gilson@lncc.br) Coordenação de Ciência da Computação Web Page: http://virtual01.lncc.br/~giraldi/GB-109
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2 Ementa do Curso
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4 3D Visualization Model: Without transparency, shadows and global effects Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result
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5 Parallel Projections Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result
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6 3D Clipping
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7 Hidden Surface Removal
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8 Perspective Projection
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9 Clipping we’ve been assuming that all primitives (lines, triangles, polygons) lie entirely within the viewport in general, this assumption will not hold:
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10 Clipping analytically calculating the portions of primitives within the viewport
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11 Rasterization
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12 Rendering/Display
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13 Viewing Transformation: Repeat the Pipeline
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14 Plane Geometric Projetions
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15 Orthographic Projection
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16 Axonometric Projection
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17 Oblique Projection
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18 Perspective Projection
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19 Perspective Transformation
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