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 1 week of development of Kraven Manor  April 28, 2013 – May 4, 2013  Online Torrent  Online Direct Download › Social Media: Facebook, Gaming-Related.

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Presentation on theme: " 1 week of development of Kraven Manor  April 28, 2013 – May 4, 2013  Online Torrent  Online Direct Download › Social Media: Facebook, Gaming-Related."— Presentation transcript:

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2  1 week of development of Kraven Manor  April 28, 2013 – May 4, 2013  Online Torrent  Online Direct Download › Social Media: Facebook, Gaming-Related Forums  On-location playtesting › Game Exchange Video Game Shops

3  37 Respondents  35 Play Horror Games  27 Specifically play Exploration / Psychological Horror

4 5.8 (out of 7) Highest: 7 Lowest: 4  March 4 Usability test: › 4.7 average, same scale › 14 Respondents 5.8

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7 3.9 (out of 7) (4 is “About Right”) Highest: 7 Lowest: 2

8 4.8 (out of 7) (7 is “Very Scary”) Highest: 7 Lowest: 2

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11 (If you didn't reach a section, leave that field blank.)”  Divided game into 15 “areas”.  32/37 Reached the 2 nd Floor Library Miniboss puzzle  27/37 Reached the Kill Room  25/37 Completed the game

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13  Players get stuck figuring out puzzle get to 2nd floor of library  Final boss fight simple after swinging orb  Spinning dresser obstacle frustrating  Bugged statue pathing in Kill Room  Invisible walls in Kill Room during escape  Bedroom puzzle (Under bed) too easy  Bottles respawn in bottle puzzle for no apparent reason  Globe Liar puzzle frequently solved by accident or brute force  Examines/interacts still finicky in places  Backstory well done/ ending to story is great  Pacing during entire escape is fantastic

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23  While it too a full week to acquire 37 questionnaires, thanks in part to recent Youtube playthrough videos, the we got at least 8 more in the time it took to make this Powerpoint last night.  Beta tester #30 is the Lead Designer of Doom 4.

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