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Willesa Lee May 31, 2012 3D RENDERED MODEL
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MATERIALS
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Willesa Lee Week 3 LIGHTING
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I added two different types of lighting to my model this week, natural light and spot lighting. The natural light comes through the windows and it makes the space have a much more natural feel to it and it looks more realistic. I added spot lighting from the lamp that faces down over the sofa and the floor. However, I don’t think the spot lighting looks real because the light goes underneath the sofa, in real life this wouldn’t happen, it would still be dark underneath. LIGHTING
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Willesa Lee Week 4 June 15, 2012 FURNITURE
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CHAIR & SOFA
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The bed I created using AutoCAD. I used the cube tool, subtract, union, and presspull tools to make the bed frame. For the mattress and the pillows I used the cube and fillet commands. After making the bed model, I imported it into 3DS Max, along with the small house that I designed in week 1. For the sofa and chair, I use the box command to make the basic shape. Then I used the extrude tool to make extra cushions, arms and the back of each piece of furniture. I used the chamfer tool to tighten the edges of the sofa and chair and then softened each piece. FURNITURE
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Willesa Lee Week 5 June 24, 2012 IMPORT FILES
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LIVING ROOM
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BEDROOM
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Willesa Lee Week 6 June 30, 2012 CAMERA VIEWS
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CAMERA VIEW 1
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CAMERA VIEW 2
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CAMERA VIEW 3
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To make the different camera views, I clicked on camera, then used the free camera tool. I placed two cameras in the bedroom and used the rotate and move commands to position them in place. I placed the cameras at eye level and rotated them down towards the furniture. I did the same thing for the third camera view for the living room. CAMERA VIEWS
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Willesa Lee Week 7 July 06, 2012 GRAPHIC PRESENTATION
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Week 8 July 17, 2012 ANIMATION
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http://screenr.com/ZPk8 This is the video I submitted for my assignment last week. I used the website screenr.com to make it, it isn’t the greatest video. I had a lot of issues with the walls and ceiling getting in my way. I still need to work on using the animation in 3ds max. VIDEO LINK
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