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Microprocessors VLIW Very Long Instruction Word Computing April 18th, 2002
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The Background Classical CISC Classical CISC Instructions fairly short, basically do one thing at a time. No instruction parallelism. Instructions fairly short, basically do one thing at a time. No instruction parallelism. Classical RISC Classical RISC Instructions fairly short, basically do one thing at a time. Processor introduces instruction parallelism Instructions fairly short, basically do one thing at a time. Processor introduces instruction parallelism VLIW VLIW Instructions much longer, do several things at the same time (several separate operations). Instructions much longer, do several things at the same time (several separate operations). All these operations are done in parallel All these operations are done in parallel
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Typical VLIW Machine Instruction word is a long packet Instruction word is a long packet Which is broken down into operations Which is broken down into operations Each operation is like a convention microprocessor instruction Each operation is like a convention microprocessor instruction An example, the Multiflow machine An example, the Multiflow machine Operations are conventional Operations are conventional But can have 4 or 7 operations/instruction But can have 4 or 7 operations/instruction Instruction length is 128 (32*4) or 224 (32*7) Instruction length is 128 (32*4) or 224 (32*7) The 4 or 7 instructions are executed in parallel The 4 or 7 instructions are executed in parallel Programmer must be aware of parallelism Programmer must be aware of parallelism
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Multiple Operations An instruction contains multiple ops An instruction contains multiple ops For example, instruction might have For example, instruction might have R1 R2, R3 R4+R5, Jump L3, R6 R7 R1 R2, R3 R4+R5, Jump L3, R6 R7 Here we do the three assignments Here we do the three assignments Then the next instruction comes from L3 Then the next instruction comes from L3 Can only have one effective jump in a group Can only have one effective jump in a group And the operations need to be independent And the operations need to be independent Since they will be executed in parallel Since they will be executed in parallel
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The Notion of Independence Suppose we have two operations in the same instruction: Suppose we have two operations in the same instruction: R1 R2+R3, R4 R1+R7 R1 R2+R3, R4 R1+R7 This is not wrong, but these instructions are executed together at the same time This is not wrong, but these instructions are executed together at the same time Not sequentially Not sequentially Not “as if” sequentially Not “as if” sequentially So second operation uses old value of R1 So second operation uses old value of R1 Ordering of operations in instruction makes no difference to the result of the instruction. Ordering of operations in instruction makes no difference to the result of the instruction.
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More on Independence Consider these two operations in a single instruction: Consider these two operations in a single instruction: R1 R2, R2 R1 R1 R2, R2 R1 This is OK, results in an exchange, since loads done from old register values, independent stores to new register values. This is OK, results in an exchange, since loads done from old register values, independent stores to new register values. Program (really compiler) has to be VERY aware of grouping of operations into instructions (unlike classical RISC) Program (really compiler) has to be VERY aware of grouping of operations into instructions (unlike classical RISC)
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Latency and Interlocks For classical RISC, we usually use interlocks. For classical RISC, we usually use interlocks. This means that if we try to reference a register before the result is ready, the pipeline stalls till the result is ready. This means that if we try to reference a register before the result is ready, the pipeline stalls till the result is ready. Gives the illusion of strictly sequential execution. Gives the illusion of strictly sequential execution. Some attempts early on (MIPS Load delay) to avoid this assumption, but since abandoned. Some attempts early on (MIPS Load delay) to avoid this assumption, but since abandoned.
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More on the MIPS Load Delay In the original MIPS In the original MIPS If you load an integer register If you load an integer register Then you cannot reference the result in the next instruction, must wait one instruction. Then you cannot reference the result in the next instruction, must wait one instruction. This is called a load delay slot This is called a load delay slot Abandoned in later MIPS designs Abandoned in later MIPS designs Which use full interlocking Which use full interlocking
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More on MIPS Interlocking Why did MIPS change their tune Why did MIPS change their tune After all MIPS originally stood for something like Microprocessor without interlocking pipeline stages After all MIPS originally stood for something like Microprocessor without interlocking pipeline stages Because new implementations (with different memory latencies) would have required more than one slot and we don’t like correctness of code being dependent on the version of the implementation. Because new implementations (with different memory latencies) would have required more than one slot and we don’t like correctness of code being dependent on the version of the implementation. Because other instructions required interlocking anyway (e.g. floating-point) Because other instructions required interlocking anyway (e.g. floating-point) Because it is not that painful to do interlocking Because it is not that painful to do interlocking
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Back to VLIW: Interlocking Now that we have 7 separate operations at the same time, what about interlocking Now that we have 7 separate operations at the same time, what about interlocking We could implement interlocking but We could implement interlocking but The 7 streams are strictly synchronized, unlike separate pipelines in a RISC design, so an interlock would hold up all 7 streams The 7 streams are strictly synchronized, unlike separate pipelines in a RISC design, so an interlock would hold up all 7 streams The logic for this kind of multiple interlocking would be more complex The logic for this kind of multiple interlocking would be more complex So VLIW systems typically do NOT have any interlocking, and instead use original MIPS approach. So VLIW systems typically do NOT have any interlocking, and instead use original MIPS approach.
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VLIW Latency Considerations Each operation has a known latency Each operation has a known latency For example, a floating-point add might have a latency of 2, meaning that you have to wait two instruction times before using the result of the operation For example, a floating-point add might have a latency of 2, meaning that you have to wait two instruction times before using the result of the operation The programmer (really the compiler) must know all latencies and promise not to access anything too early The programmer (really the compiler) must know all latencies and promise not to access anything too early Just like the original MIPS, but for all operations and compiler must keep track of multiple in flight instructions. Just like the original MIPS, but for all operations and compiler must keep track of multiple in flight instructions. No checks at runtime if you violate the rules No checks at runtime if you violate the rules
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What about Loads? Typical pattern for a load is Typical pattern for a load is 2 clocks if in primary cache 2 clocks if in primary cache 5 clocks if in secondary cache 5 clocks if in secondary cache 50 clocks if in main memory 50 clocks if in main memory Can’t assume the worst all the time Can’t assume the worst all the time Assume the best (or at least not the worst) and then if we are unlucky stall the entire pipeline (and all operations) Assume the best (or at least not the worst) and then if we are unlucky stall the entire pipeline (and all operations)
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VLIW: The Advantaqes There is really only one There is really only one Greater speed Greater speed We are sure of executing 7 operations on each clock We are sure of executing 7 operations on each clock And clock speed can be high, since no complex on the fly scheduling, and no complex interlocking, just simple operations with no checking And clock speed can be high, since no complex on the fly scheduling, and no complex interlocking, just simple operations with no checking Easy to build, no problem in providing 7 sets of gates on the chip that operate entirely independently Easy to build, no problem in providing 7 sets of gates on the chip that operate entirely independently VLIW: Path to future performance gains? VLIW: Path to future performance gains?
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VLIW: The Disadvantages We need 7 independent operations for each instruction We need 7 independent operations for each instruction Can we find them? Can we find them? Not easily Not easily We may end up with lots of NOPS We may end up with lots of NOPS Complex latency assumptions Complex latency assumptions Means that code depends on exact model of chip, since latencies change with new chips. Means that code depends on exact model of chip, since latencies change with new chips.
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Finding Parallelism How shall we fill the operations with good stuff, i.e. useful work How shall we fill the operations with good stuff, i.e. useful work We are not interested in NOPS We are not interested in NOPS Clever compilers look far ahead and rearrange the program to increase parallelism (trace scheduling) Clever compilers look far ahead and rearrange the program to increase parallelism (trace scheduling) Speculative Execution Speculative Execution
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Trace Scheduling Normally scheduling of instructions happens only in a basic block Normally scheduling of instructions happens only in a basic block A basic block is a sequence of instructions with no branches A basic block is a sequence of instructions with no branches Trace Scheduling Trace Scheduling Extends the search for a thread of instructions over many basic blocks Extends the search for a thread of instructions over many basic blocks Gives a better chance of finding independent operations. Gives a better chance of finding independent operations.
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Speculative Execution We might as well do something rather than NOPS, since it costs nothing extra in time. We might as well do something rather than NOPS, since it costs nothing extra in time. So if we can’t do anything better, execute operations that might be useful. So if we can’t do anything better, execute operations that might be useful. If they turn out to be useful great If they turn out to be useful great If not, well we didn’t waste any time (not quite true as it turns out) If not, well we didn’t waste any time (not quite true as it turns out)
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Control Speculation Conditional Branches are the Enemy Conditional Branches are the Enemy Because we don’t know which way to go Because we don’t know which way to go So go both ways at once So go both ways at once Compute two sets of results in different registers independently Compute two sets of results in different registers independently Then throw away the set that is useless Then throw away the set that is useless Better to do something that might be useful rather than nothing at all. Better to do something that might be useful rather than nothing at all.
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More on Control Speculation What if there are memory operations involved. What if there are memory operations involved. Not so easy to speculate Not so easy to speculate If we can predict the jump direction: If we can predict the jump direction: Then it may be worth doing stuff that likely will be OK Then it may be worth doing stuff that likely will be OK But will need undoing (fixup) code in the (hopefully unlikely) case that we chose the wrong way to go. But will need undoing (fixup) code in the (hopefully unlikely) case that we chose the wrong way to go.
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The Load/Store Problem We like to do loads early We like to do loads early Because they have long latency Because they have long latency We like to do stores late We like to do stores late Because that gives time for computing the results we need to store Because that gives time for computing the results we need to store So in general we would like to move loads up and stores down So in general we would like to move loads up and stores down Which means we would like to move loads past stores where possible Which means we would like to move loads past stores where possible
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More on the Load/Store Problem If we have If we have Load from local variable A Load from local variable A Store to local variable B Store to local variable B Then we can safely move: Then we can safely move: A load from B A load from B Past a Store to A Past a Store to A Since these are obviously independent Since these are obviously independent
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More on the Load/Store Problem But what if we have But what if we have … := A(J) … := A(J) A(K) := … A(K) := … Or a similar case with pointers Or a similar case with pointers … = *q; … = *q; *p = … *p = … Likely we can do the move of the store past the load, but we don’t know for sure Likely we can do the move of the store past the load, but we don’t know for sure Since J may equal K Since J may equal K Or p and q may point to same variable Or p and q may point to same variable
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Data Speculation Data Speculation addresses the subscript/pointer case where we don’t know if we can move a load past a store. Data Speculation addresses the subscript/pointer case where we don’t know if we can move a load past a store. Assume we can do the move Assume we can do the move Proceed ahead with the assumption that the move was OK Proceed ahead with the assumption that the move was OK Check later on that it was OK Check later on that it was OK And if not, execute fixup code And if not, execute fixup code
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VLIW: The Past Two important commercial attempts Two important commercial attempts Multi-flow (a VLIW version of the VAX) Multi-flow (a VLIW version of the VAX) Cydrome Cydrome Both companies went bankrupt Both companies went bankrupt Among the problems were performance Among the problems were performance Too hard to find parallelism Too hard to find parallelism Compilers not clever enough Compilers not clever enough Too much fixup code Too much fixup code
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VLIW: The Future The Cydrome folk ended up at HP Labs The Cydrome folk ended up at HP Labs They continued to develop their ideas They continued to develop their ideas Intel-HP followed up on their ideas Intel-HP followed up on their ideas And voila! The ia64 architecture, which borrows on these ideas. And voila! The ia64 architecture, which borrows on these ideas. But tries to solve problems (EPIC) But tries to solve problems (EPIC) Will that be successful Will that be successful Stay tuned for next exciting episode. Stay tuned for next exciting episode.
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