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Module 10 WPF 2-D Graphics, Multimedia, and Printing
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Module Overview Creating 2-D Graphics Displaying Images Adding Multimedia Creating and Printing Documents
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Lesson 1: Creating 2-D Graphics 2-D Graphics Support in WPF Drawing Shapes What Are Paths and Geometries? Demonstration: Filling Shapes and Geometries Demonstration: Using and Animating Transformations
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2-D Graphics Support in WPF Shapes Rectangle Ellipse Line Path Ellipse Pen Brush Geometry
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Drawing Shapes Defined using Height and Width properties Defined using two points
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What Are Paths and Geometries? Paths are defined by geometries, which are made up of figures and segments <Path......... <Path.........
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Demonstration: Filling Shapes and Geometries In this demonstration, you will see how to: Define an Ellipse shape and a Rectangle shape Define values for the Stroke and Fill properties Create a triangle by using the Path class
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Notes Page Over-flow Slide. Do Not Print Slide. See Notes pane.
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Demonstration: Using and Animating Transformations In this demonstration, you will see how to: Add layout and render transformations to a Shape element Animate the transformation objects
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Notes Page Over-flow Slide. Do Not Print Slide. See Notes pane.
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Lesson 2: Displaying Images WPF Imaging Components Demonstration: Displaying Images in WPF Encoding and Decoding Images Rotating, Converting, and Cropping Images
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WPF Imaging Components WPF introduces a new API for working with images: Image ImageBrush ImageDrawing WPF supports most popular imaging formats including: Bitmap (BMP) JPEG Portable Network Graphics (PNG) Graphics Interchange Format (GIF) Windows Media Photo (WMP)
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Demonstration: Displaying Images in WPF In this demonstration, you will see how to: Display an image by using the Image control Display an image as a brush by using the ImageBrush class Display an image as a drawing by using the ImageDrawing class
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Notes Page Over-flow Slide. Do Not Print Slide. See Notes pane.
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Encoding and Decoding Images Decode BitmapDecoder Encode BitmapEncoder
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Rotating, Converting, and Cropping Images To rotate an image: Set the Rotation property on a BitmapImage class To convert an image to a different pixel format: Use FormatConvertedBitmap To crop an image: Set the Clip property of an Image class or use CroppedBitmap
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Lesson 3: Adding Multimedia WPF Support for Multimedia Media Playback Modes Displaying Media by Using a MediaElement Control Controlling the Operation of a MediaElement Control Playing Media by Using a MediaPlayer Object
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Sound WPF Support for Multimedia WPF supports the playback of audio and video media by using: A MediaElement control A MediaPlayer object Video
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Media Playback Modes Set the Clock property on MediaElement and MediaPlayer to specify the media playback mode Independent mode Clock mode
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Displaying Media by Using a MediaElement Control To play media by using a MediaElement control:
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Controlling the Operation of a MediaElement Control Control how the MediaElement control behaves by using: LoadedBehavior UnloadedBehavior Control playback through the MediaElement control by using the playback methods: Play Pause Stop Close
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Playing Media by Using a MediaPlayer Object MediaPlayer is designed to be used with drawing objects <VideoDrawing x:Name="videoSurface" Rect="0,0,300,200" /> <VideoDrawing x:Name="videoSurface" Rect="0,0,300,200" /> MediaPlayer player = new MediaPlayer(); player.Open(new Uri(@"videos\bear.wmv")); this.videoSurface.Player = player; player.Play(); MediaPlayer player = new MediaPlayer(); player.Open(new Uri(@"videos\bear.wmv")); this.videoSurface.Player = player; player.Play(); XAML C#
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Lesson 4: Creating and Printing Documents What Are Fixed and Flow Documents? Defining Fixed and Flow Documents Viewing Fixed and Flow Documents What Is the XML Paper Specification? Demonstration: Printing Documents Controlling Print Jobs Managing the Print Queue
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What Are Fixed and Flow Documents? Fixed Documents: Are static, read-only, portable documents Provide WYSIWYG presentation Are independent of the display or printer hardware Flow Documents: Are a XAML construct for holding large blocks of textual data Provide an optimized viewing and reading experience Dynamically adjust and reflow content Provide additional viewing features: Searching Navigation Zooming
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Defining Fixed and Flow Documents <TextBlock Text="This is a fixed document." /> <TextBlock Text="This is a fixed document." /> This is a paragraph. This is another paragraph. This paragraph has more formatting than the first. This is a paragraph. This is another paragraph. This paragraph has more formatting than the first.
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Viewing Fixed and Flow Documents Search Zoom Viewing Mode Fixed documents: Use a DocumentViewer control Set the Document property of the control to the FixedDocument instance Search Navigation Zoom Viewing Mode Flow documents: FlowDocumentReader FlowDocumentPageViewer and FlowDocumentScrollViewer RichTextBox
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What Is the XML Paper Specification? An XPS document: Is a package that contains one or more fixed documents Contains resources and information required for rendering: Fonts (OpenType and TrueType) Images (TIFF, PNG, JPEG, and HD Photo for bitmaps) Application data
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Demonstration: Printing Documents In this demonstration, you will see how to: Create a PrintDialog dialog box and return a PrintQueue instance Create an XpsDocumentWriter instance Write the document to a PrintQueue instance by using the XpsDocumentWriter class
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Notes Page Over-flow Slide. Do Not Print Slide. See Notes pane.
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Controlling Print Jobs To query printer capabilities: Get a PrintCapabilities object for the printer Query properties on the PrintCapabilities object To instruct a printer how to process a print job: Get a PrintTicket object for the printer Configure properties on the PrintTicket object by using information about the printer capabilities
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Managing the Print Queue To manage jobs on a print queue: Create a PrintServer object representing the print server Create a PrintQueue object representing the print queue Query the status of the queue Query the queue for a list of jobs pending Invoke methods on the PrintSystemJobInfo class to: Add Pause Resume Purge
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Lab: Drawing 2-D Graphics Exercise 1: Choosing the Appropriate Windows Client Technology Exercise 2: Creating the Data Access Layer and User Interface Exercise 3: Drawing Shapes, Painting with Brushes, and Applying Effects Exercise 4: Adding Images Logon information Estimated time: 45 minutes
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Lab Scenario You have been asked to create a new control for the Product Inventory system, which is a Windows Forms application. The control that you have been asked to develop visually graphs the transaction history of any inventory item provided. The control requires a great deal of graphical rendering; therefore, you need to choose the correct design and platform for a proof-of-concept application.
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Lab Review Review Questions How do you use a single repeating image as the background of a UI element? Which control enables you to add an image to the UI?
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Module Review and Takeaways Review Questions Common Issues and Troubleshooting Tips Best Practices
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Notes Page Over-flow Slide. Do Not Print Slide. See Notes pane.
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