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Non-linear digital editing Adobe Premier. Linear editing analog video editing with tapes cut tape or film and splice clip at end LINEAR: assemble front.

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Presentation on theme: "Non-linear digital editing Adobe Premier. Linear editing analog video editing with tapes cut tape or film and splice clip at end LINEAR: assemble front."— Presentation transcript:

1 Non-linear digital editing Adobe Premier

2 Linear editing analog video editing with tapes cut tape or film and splice clip at end LINEAR: assemble front to back

3 Functionality IMPORT: stills, videos, sequences of stills, graphics, camcorder, etc. EDIT: clip, insert, change timing, overlay audio, transition between, loop, etc. editing doesn’t change original clips - just use pointers into list of clips ‘render’ operation assembles final sequence OUTPUT: DVD, DV, NTSC, resolution, audio sampling

4 Track-based editing Video clip #1 Video Track 1 Audio Track 1 Video clip #2 Video clip #3 Transition Audio clip #1 Audio clip #2

5 Premier Adobe Product 5 copies in CL112D Final Cut on Mac (also iMovie)

6 New Project Set format: DV (NTSC), DVD, Quicktime, etc. Set resolution: 640x480; 720i, 1080i, etc. match Maya output -> Premier input Audio sampling rate

7 Asset list Interface Source Clip playback panel Program playback panel Media Browser Timeline

8 Premier Interface

9 Import animation files File -> Import Select first file in sequence In Maya: Output to numbered filenames, e.g. ###.tiff Check box for numbered file input Seems to only work for frames done ‘on ones’ In Premier:

10 Expressions Edit -> Keys -> Bake Simulation Select object controlled by expressions In Maya: Need to ‘bake’ animation first Converts animation to key frame per frame Will then render out the object motion Allows editing of animation curve as well


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