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- 1 -© FTW 2014 WG2 TF Crowdsourcing CROWDSOURCING 2.X From Microworkers to Customers: Lessons learned from crowdsourcing testing Bruno GARDLO, FTW 8 th.

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Presentation on theme: "- 1 -© FTW 2014 WG2 TF Crowdsourcing CROWDSOURCING 2.X From Microworkers to Customers: Lessons learned from crowdsourcing testing Bruno GARDLO, FTW 8 th."— Presentation transcript:

1 - 1 -© FTW 2014 WG2 TF Crowdsourcing CROWDSOURCING 2.X From Microworkers to Customers: Lessons learned from crowdsourcing testing Bruno GARDLO, FTW 8 th General Qualinet Meeting, 7.10. – 10.10.2014, Delft

2 - 2 -© FTW 2014  Simple web-app, with flash player and a ACR 5 rating scale, 2 CCs ranging from 800 to 2000 kbps  Volunteers gathered via Facebook and Email calls, 114 users, 3 months of collecting the data  Each respondent was directly approached via chat, when he started and finished the test (pseudo-controlled environment)  Users rated 10 videos in a row, repeated twice – overall assessment time ~12 minutes Beginnings…Back in the year 2010

3 - 3 -© FTW 2014 Facebook Study 2010

4 - 4 -© FTW 2014 Facebook study 2011  Procedure was taking rather long time, so we looked for alternatives, but still focused on Facebook volunteers  Enhanced web-app, to be more “standalone” – added content questions, shortened testing time to be more “appealing” to the subjects  Reduced administrative burden (no chatting with respondents…)  220 subjects ~ only 812 reliable answers

5 - 5 -© FTW 2014 Facebook Study 2011

6 - 6 -© FTW 2014 2012: Move to Microworkers.com o Introduced 2-stage design, together with “Screen quality test” o Additionally – application monitoring, Control questions concerning the playback, Consistency questions, “Gold” data: o Initial number of users: 297 o Number of users remained after screening: 88 (29%)

7 - 7 -© FTW 2014 2012: Move to Microworkers.com

8 - 8 -© FTW 2014 2012: Move to Microworkers.com o Introduced 2-stage design, together with “Screen quality test” o Additionally – application monitoring, Control questions concerning the playback, Consistency questions, “Gold” data: o Initial number of users: 297 o Number of users remained after screening: 88 (29%) o Next steps: Improving the efficiency and reliability of the campaigns

9 - 9 -© FTW 2014 2013: In-Momento Approach  Engage user’s attention with interesting easy to do task (and monitor reliability)  Retain user’s attention with short testing session and with simple UI  Investigate user’s reliability and find a communication way to create a dialog with him – Lead him in the app and inform about progress and how is he doing…  Once user is in the app and is reliable -Try to engage him with more tasks -Do not force him to continue -Offer him some advantage over other users (higher payment)

10 - 10 -© FTW 2014 2013: In-momento Results  100 reliable ratings in several hours (instead of days)  Overall reliability: 86%  Increased cost efficiency: 0.26 $ vs. 0.08$ per reliable task  Decrease of administrative overhead!  MOS still higher than that achieved in the Lab

11 - 11 -© FTW 2014 Facing the CS issues  There is a consistency in the results for all our past CS studies – MOS in CS assessment is higher than those achieved in the Lab  Some tasks related to the QoE, are easier to recognize for the workers -e.g. users are more familiar with the stalling video, than with recognizable artifacts related to the encoding -Users are accustomed to certain quality level they receive  The relation between Lab Studies and CS study results is often not easy discoverable, maybe even not existent

12 - 12 -© FTW 2014 THANK YOU FOR YOUR ATTENTION


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