Download presentation
Presentation is loading. Please wait.
Published byJaliyah Littel Modified over 10 years ago
1
how to manage an exploratory development process kellee santiago & robin hunicke
2
er...
3
exploratory
4
are you experienced? Raise your hand if you’ve had: – Creative anxiety about your process – Time, Budget or People problems – Difficulty explaining your process/goals to others (… publishers, funders)
5
shared experience Good News: You’re not alone – Iterative dev processes are hard! Bad News: It won’t go away – Iterative dev processes are fundamental!
6
iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!
7
previously, on “ TGC ”
10
why does sustainability matter?
11
previously, on “ TGC ”
12
common day at TGC there are things that need to get done. why bother? I can’t be weak. I’ll just do it. lack of conflict resolution mechanisms
13
what we did about it define Roles commit to a RACI chart distribute our Accountability
14
what are your goals?
15
company profit craft art contributio n
16
team trust friendshi p respec t fun
17
game feelin g qualit y recognitio n features
18
comtepa ganyam me
19
ROLES
20
choosing roles Lead Designe r Responsibilit y Accountabilit y Consult Inform
21
choosing roles
24
choosing your role
26
what about scope?
27
scope in order to be exploratory you have to be small
28
find the magic execute the magic
29
find the magic execute the magic
30
find the magic execut e the magic
31
find the magic execut e the magic sustainable use of resources $$$ profit margin talent pool creative limits
32
quality game mechanic s art audio
33
quality game mechanic s art audio
34
the big list
35
must be flexible to change
36
follow your passion!
37
setting a pace 1 YEAR 1MONTH1MONTH
38
setting a pace 1MONTH1MONTH 20 MONTHS
39
setting a pace 1MONTH1MONTH 20 MONTHS ? ? ? ? ?
40
ESTIMATES VS COMMITMENTS
41
the big board
43
PROCESS OR STRAIGHTJACKET? PEOPLE FOCUSED
44
do your people matter?
45
1 on 1
46
back to basics
48
not a zero sum game!!! we are wearing the same uniform, stupid!
49
"We call a task 'easy' in one of three cases: we really want it, we have no idea what it entails, … or we don't have to do it ourselves."
50
iteration is expensive You will chuck stuff You will wander in search of truth You will have to explain this behavior! YOU CAN ENJOY THIS!
51
sometimes there are other people...
52
you have to be upfront about your process
53
maintain honesty and open communication
54
you have to be upfront about your process maintain honesty and open communication commitments are not estimates
55
you have to be upfront about your process maintain honesty and open communication commitments are not estimates contract has to based on your process, not your product
56
have the difficult conversations
57
“most game developers burn out within 5 years of entering the industry”
58
BE HONEST WANDERING IS OK IN EVERY ROLE ON EVERY PROJECT UNTIL YOU DIE
59
DIARY PLAYTESTS THE BIG LIST/BOARD MUTUAL RESPECT & TRUST
60
WITHOUT YOUR GAMES… WHERE WILL WE BE?
61
because your games matter
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.